237 lines
6.7 KiB
C++
237 lines
6.7 KiB
C++
// Copyright (C) 2018 Davis E. King (davis@dlib.net)
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// License: Boost Software License See LICENSE.txt for the full license.
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#ifndef DLIB_LInE_H_
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#define DLIB_LInE_H_
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#include "line_abstract.h"
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#include "vector.h"
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#include <utility>
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#include "../numeric_constants.h"
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#include <array>
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namespace dlib
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{
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// ----------------------------------------------------------------------------------------
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class line
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{
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public:
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line() = default;
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line(const dpoint& a, const dpoint& b) : end1(a), end2(b)
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{
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normal_vector = (end1-end2).cross(dlib::vector<double,3>(0,0,1)).normalize();
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}
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template <typename T>
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line(const std::pair<vector<T,2>,vector<T,2>>& l) : line(l.first, l.second) {}
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const dpoint& p1() const { return end1; }
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const dpoint& p2() const { return end2; }
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const dpoint& normal() const { return normal_vector; }
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private:
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dpoint end1;
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dpoint end2;
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dpoint normal_vector;
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};
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// ----------------------------------------------------------------------------------------
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template <typename U>
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double signed_distance_to_line (
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const line& l,
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const vector<U,2>& p
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)
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{
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return dot(p-l.p1(), l.normal());
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}
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template <typename T, typename U>
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double signed_distance_to_line (
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const std::pair<vector<T,2>,vector<T,2> >& l,
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const vector<U,2>& p
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)
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{
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return signed_distance_to_line(line(l),p);
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}
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template <typename T, typename U>
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double distance_to_line (
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const std::pair<vector<T,2>,vector<T,2> >& l,
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const vector<U,2>& p
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)
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{
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return std::abs(signed_distance_to_line(l,p));
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}
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template <typename U>
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double distance_to_line (
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const line& l,
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const vector<U,2>& p
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)
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{
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return std::abs(signed_distance_to_line(l,p));
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}
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// ----------------------------------------------------------------------------------------
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inline line reverse(const line& l)
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{
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return line(l.p2(), l.p1());
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}
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// ----------------------------------------------------------------------------------------
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template <typename T>
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inline dpoint intersect(
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const std::pair<vector<T,2>,vector<T,2>>& a,
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const std::pair<vector<T,2>,vector<T,2>>& b
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)
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{
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// convert to homogeneous coordinates
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dlib::vector<double,3> a1 = a.first;
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dlib::vector<double,3> a2 = a.second;
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dlib::vector<double,3> b1 = b.first;
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dlib::vector<double,3> b2 = b.second;
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a1.z() = 1;
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a2.z() = 1;
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b1.z() = 1;
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b2.z() = 1;
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// find lines between pairs of points.
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auto l1 = a1.cross(a2);
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auto l2 = b1.cross(b2);
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// find intersection of the lines.
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auto p = l1.cross(l2);
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if (p.z() != 0)
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return p/p.z();
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else
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return dpoint(std::numeric_limits<double>::infinity(), std::numeric_limits<double>::infinity());
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}
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// ----------------------------------------------------------------------------------------
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inline dpoint intersect(
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const line& a,
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const line& b
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)
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{
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return intersect(std::make_pair(a.p1(),a.p2()), std::make_pair(b.p1(), b.p2()));
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}
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// ----------------------------------------------------------------------------------------
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template <typename T>
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inline size_t count_points_on_side_of_line(
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line l,
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const dpoint& reference_point,
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const std::vector<vector<T,2>>& pts,
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const double& dist_thresh_min = 0,
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const double& dist_thresh_max = std::numeric_limits<double>::infinity()
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)
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{
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if (signed_distance_to_line(l,reference_point) < 0)
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l = reverse(l);
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size_t cnt = 0;
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for (auto& p : pts)
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{
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double dist = signed_distance_to_line(l,p);
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if (dist_thresh_min <= dist && dist <= dist_thresh_max)
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++cnt;
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}
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return cnt;
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}
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// ----------------------------------------------------------------------------------------
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template <typename T>
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inline double count_points_between_lines(
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line l1,
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line l2,
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const dpoint& reference_point,
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const std::vector<vector<T,2>>& pts
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)
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{
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if (signed_distance_to_line(l1,reference_point) < 0)
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l1 = reverse(l1);
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if (signed_distance_to_line(l2,reference_point) < 0)
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l2 = reverse(l2);
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size_t cnt = 0;
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for (auto& p : pts)
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{
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if (signed_distance_to_line(l1,p) > 0 && signed_distance_to_line(l2,p) > 0)
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++cnt;
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}
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return cnt;
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}
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// ----------------------------------------------------------------------------------------
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inline double angle_between_lines (
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const line& a,
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const line& b
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)
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{
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auto tmp = put_in_range(0.0, 1.0, std::abs(dot(a.normal(),b.normal())));
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return std::acos(tmp)*180/pi;
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}
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// ----------------------------------------------------------------------------------------
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struct no_convex_quadrilateral : dlib::error
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{
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no_convex_quadrilateral() : dlib::error("Lines given to find_convex_quadrilateral() don't form any convex quadrilateral.") {}
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};
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inline std::array<dpoint,4> find_convex_quadrilateral (
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const std::array<line,4>& lines
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)
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{
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const dpoint v01 = intersect(lines[0],lines[1]);
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const dpoint v02 = intersect(lines[0],lines[2]);
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const dpoint v03 = intersect(lines[0],lines[3]);
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const dpoint v12 = intersect(lines[1],lines[2]);
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const dpoint v13 = intersect(lines[1],lines[3]);
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const dpoint v23 = intersect(lines[2],lines[3]);
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const auto& v10 = v01;
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const auto& v20 = v02;
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const auto& v30 = v03;
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const auto& v21 = v12;
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const auto& v31 = v13;
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const auto& v32 = v23;
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if (is_convex_quadrilateral({{v01, v12, v23, v30}}))
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return {{v01, v12, v23, v30}};
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if (is_convex_quadrilateral({{v01, v13, v32, v20}}))
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return {{v01, v13, v32, v20}};
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if (is_convex_quadrilateral({{v02, v23, v31, v10}}))
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return {{v02, v23, v31, v10}};
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if (is_convex_quadrilateral({{v02, v21, v13, v30}}))
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return {{v02, v21, v13, v30}};
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if (is_convex_quadrilateral({{v03, v32, v21, v10}}))
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return {{v03, v32, v21, v10}};
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if (is_convex_quadrilateral({{v03, v31, v12, v20}}))
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return {{v03, v31, v12, v20}};
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throw no_convex_quadrilateral();
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}
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// ----------------------------------------------------------------------------------------
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}
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#endif // DLIB_LInE_H_
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