100 lines
4.3 KiB
C++
100 lines
4.3 KiB
C++
// Copyright (C) 2014 Davis E. King (davis@dlib.net)
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// License: Boost Software License See LICENSE.txt for the full license.
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#ifndef DLIB_RENDER_FACE_DeTECTIONS_H_
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#define DLIB_RENDER_FACE_DeTECTIONS_H_
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#include "full_object_detection.h"
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#include "../gui_widgets.h"
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#include "render_face_detections_abstract.h"
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#include <vector>
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namespace dlib
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{
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inline std::vector<image_window::overlay_line> render_face_detections (
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const std::vector<full_object_detection>& dets,
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const rgb_pixel color = rgb_pixel(0,255,0)
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)
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{
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std::vector<image_window::overlay_line> lines;
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for (unsigned long i = 0; i < dets.size(); ++i)
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{
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DLIB_CASSERT(dets[i].num_parts() == 68 || dets[i].num_parts() == 5,
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"\t std::vector<image_window::overlay_line> render_face_detections()"
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<< "\n\t You have to give either a 5 point or 68 point face landmarking output to this function. "
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<< "\n\t dets["<<i<<"].num_parts(): " << dets[i].num_parts()
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);
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const full_object_detection& d = dets[i];
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if (d.num_parts() == 5)
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{
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lines.push_back(image_window::overlay_line(d.part(0), d.part(1), color));
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lines.push_back(image_window::overlay_line(d.part(1), d.part(4), color));
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lines.push_back(image_window::overlay_line(d.part(4), d.part(3), color));
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lines.push_back(image_window::overlay_line(d.part(3), d.part(2), color));
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}
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else
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{
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// Around Chin. Ear to Ear
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for (unsigned long i = 1; i <= 16; ++i)
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lines.push_back(image_window::overlay_line(d.part(i), d.part(i-1), color));
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// Line on top of nose
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for (unsigned long i = 28; i <= 30; ++i)
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lines.push_back(image_window::overlay_line(d.part(i), d.part(i-1), color));
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// left eyebrow
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for (unsigned long i = 18; i <= 21; ++i)
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lines.push_back(image_window::overlay_line(d.part(i), d.part(i-1), color));
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// Right eyebrow
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for (unsigned long i = 23; i <= 26; ++i)
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lines.push_back(image_window::overlay_line(d.part(i), d.part(i-1), color));
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// Bottom part of the nose
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for (unsigned long i = 31; i <= 35; ++i)
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lines.push_back(image_window::overlay_line(d.part(i), d.part(i-1), color));
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// Line from the nose to the bottom part above
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lines.push_back(image_window::overlay_line(d.part(30), d.part(35), color));
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// Left eye
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for (unsigned long i = 37; i <= 41; ++i)
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lines.push_back(image_window::overlay_line(d.part(i), d.part(i-1), color));
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lines.push_back(image_window::overlay_line(d.part(36), d.part(41), color));
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// Right eye
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for (unsigned long i = 43; i <= 47; ++i)
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lines.push_back(image_window::overlay_line(d.part(i), d.part(i-1), color));
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lines.push_back(image_window::overlay_line(d.part(42), d.part(47), color));
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// Lips outer part
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for (unsigned long i = 49; i <= 59; ++i)
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lines.push_back(image_window::overlay_line(d.part(i), d.part(i-1), color));
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lines.push_back(image_window::overlay_line(d.part(48), d.part(59), color));
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// Lips inside part
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for (unsigned long i = 61; i <= 67; ++i)
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lines.push_back(image_window::overlay_line(d.part(i), d.part(i-1), color));
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lines.push_back(image_window::overlay_line(d.part(60), d.part(67), color));
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}
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}
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return lines;
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}
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// ----------------------------------------------------------------------------------------
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inline std::vector<image_window::overlay_line> render_face_detections (
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const full_object_detection& det,
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const rgb_pixel color = rgb_pixel(0,255,0)
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)
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{
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std::vector<full_object_detection> dets;
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dets.push_back(det);
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return render_face_detections(dets, color);
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}
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// ----------------------------------------------------------------------------------------
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}
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#endif // DLIB_RENDER_FACE_DeTECTIONS_H_
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