980 lines
27 KiB
C++
980 lines
27 KiB
C++
// Copyright (C) 2003 Davis E. King (davis@dlib.net), Miguel Grinberg
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// License: Boost Software License See LICENSE.txt for the full license.
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#ifndef DLIB_SOCKETS_KERNEL_1_CPp_
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#define DLIB_SOCKETS_KERNEL_1_CPp_
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#include "../platform.h"
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#ifdef WIN32
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#include <winsock2.h>
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#ifndef _WINSOCKAPI_
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#define _WINSOCKAPI_ /* Prevent inclusion of winsock.h in windows.h */
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#endif
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#include "../windows_magic.h"
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#include "sockets_kernel_1.h"
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#include <windows.h>
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#ifndef NI_MAXHOST
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#define NI_MAXHOST 1025
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#endif
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// tell visual studio to link to the libraries we need if we are
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// in fact using visual studio
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#ifdef _MSC_VER
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#pragma comment (lib, "ws2_32.lib")
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#endif
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#include "../assert.h"
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namespace dlib
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{
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// ----------------------------------------------------------------------------------------
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class SOCKET_container
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{
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/*!
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This object is just a wrapper around the SOCKET type. It exists
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so that we can #include the windows.h and Winsock2.h header files
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in this cpp file and not at all in the header file.
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!*/
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public:
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SOCKET_container (
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SOCKET s = INVALID_SOCKET
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) : val(s) {}
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SOCKET val;
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operator SOCKET&() { return val; }
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SOCKET_container& operator= (
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const SOCKET& s
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) { val = s; return *this; }
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bool operator== (
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const SOCKET& s
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) const { return s == val; }
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};
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// ----------------------------------------------------------------------------------------
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// stuff to ensure that WSAStartup() is always called before any sockets stuff is needed
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namespace sockets_kernel_1_mutex
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{
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mutex startup_lock;
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}
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class sockets_startupdown
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{
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public:
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sockets_startupdown();
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~sockets_startupdown() { WSACleanup( ); }
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};
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sockets_startupdown::sockets_startupdown (
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)
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{
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WSADATA wsaData;
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WSAStartup (MAKEWORD(2,0), &wsaData);
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}
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void sockets_startup()
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{
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// mutex crap to make this function thread-safe
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sockets_kernel_1_mutex::startup_lock.lock();
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static sockets_startupdown a;
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sockets_kernel_1_mutex::startup_lock.unlock();
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}
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// ----------------------------------------------------------------------------------------
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// lookup functions
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int
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get_local_hostname (
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std::string& hostname
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)
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{
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// ensure that WSAStartup has been called and WSACleanup will eventually
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// be called when program ends
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sockets_startup();
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try
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{
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char temp[NI_MAXHOST];
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if (gethostname(temp,NI_MAXHOST) == SOCKET_ERROR )
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{
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return OTHER_ERROR;
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}
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hostname = temp;
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}
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catch (...)
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{
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return OTHER_ERROR;
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}
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return 0;
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}
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// -----------------
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int
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hostname_to_ip (
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const std::string& hostname,
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std::string& ip,
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int n
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)
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{
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// ensure that WSAStartup has been called and WSACleanup will eventually
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// be called when program ends
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sockets_startup();
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try
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{
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// lock this mutex since gethostbyname isn't really thread safe
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auto_mutex M(sockets_kernel_1_mutex::startup_lock);
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// if no hostname was given then return error
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if ( hostname.empty())
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return OTHER_ERROR;
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hostent* address;
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address = gethostbyname(hostname.c_str());
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if (address == 0)
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{
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return OTHER_ERROR;
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}
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// find the nth address
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in_addr* addr = reinterpret_cast<in_addr*>(address->h_addr_list[0]);
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for (int i = 1; i <= n; ++i)
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{
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addr = reinterpret_cast<in_addr*>(address->h_addr_list[i]);
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// if there is no nth address then return error
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if (addr == 0)
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return OTHER_ERROR;
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}
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char* resolved_ip = inet_ntoa(*addr);
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// check if inet_ntoa returned an error
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if (resolved_ip == NULL)
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{
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return OTHER_ERROR;
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}
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ip.assign(resolved_ip);
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}
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catch(...)
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{
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return OTHER_ERROR;
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}
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return 0;
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}
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// -----------------
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int
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ip_to_hostname (
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const std::string& ip,
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std::string& hostname
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)
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{
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// ensure that WSAStartup has been called and WSACleanup will eventually
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// be called when program ends
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sockets_startup();
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try
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{
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// lock this mutex since gethostbyaddr isn't really thread safe
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auto_mutex M(sockets_kernel_1_mutex::startup_lock);
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// if no ip was given then return error
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if (ip.empty())
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return OTHER_ERROR;
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hostent* address;
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unsigned long ipnum = inet_addr(ip.c_str());
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// if inet_addr couldn't convert ip then return an error
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if (ipnum == INADDR_NONE)
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{
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return OTHER_ERROR;
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}
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address = gethostbyaddr(reinterpret_cast<char*>(&ipnum),4,AF_INET);
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// check if gethostbyaddr returned an error
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if (address == 0)
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{
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return OTHER_ERROR;
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}
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hostname.assign(address->h_name);
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}
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catch (...)
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{
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return OTHER_ERROR;
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}
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return 0;
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}
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// ----------------------------------------------------------------------------------------
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// ----------------------------------------------------------------------------------------
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// connection object
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// ----------------------------------------------------------------------------------------
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// ----------------------------------------------------------------------------------------
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connection::
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connection(
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SOCKET_container sock,
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unsigned short foreign_port,
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const std::string& foreign_ip,
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unsigned short local_port,
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const std::string& local_ip
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) :
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user_data(0),
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connection_socket(*(new SOCKET_container())),
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connection_foreign_port(foreign_port),
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connection_foreign_ip(foreign_ip),
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connection_local_port(local_port),
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connection_local_ip(local_ip),
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sd(false),
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sdo(false),
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sdr(0)
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{
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connection_socket = sock;
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}
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// ----------------------------------------------------------------------------------------
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connection::
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~connection (
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)
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{
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if (connection_socket != INVALID_SOCKET)
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closesocket(connection_socket);
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delete &connection_socket;
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}
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// ----------------------------------------------------------------------------------------
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int connection::
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disable_nagle()
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{
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int flag = 1;
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int status = setsockopt( connection_socket, IPPROTO_TCP, TCP_NODELAY, (char *)&flag, sizeof(flag) );
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if (status == SOCKET_ERROR)
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return OTHER_ERROR;
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else
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return 0;
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}
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// ----------------------------------------------------------------------------------------
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long connection::
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write (
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const char* buf,
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long num
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)
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{
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const long old_num = num;
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long status;
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const long max_send_length = 1024*1024*100;
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while (num > 0)
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{
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// Make sure to cap the max value num can take on so that if it is
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// really large (it might be big on 64bit platforms) so that the OS
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// can't possibly get upset about it being large.
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const long length = std::min(max_send_length, num);
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if ( (status = send(connection_socket,buf,length,0)) == SOCKET_ERROR)
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{
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if (sdo_called())
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return SHUTDOWN;
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else
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return OTHER_ERROR;
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}
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num -= status;
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buf += status;
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}
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return old_num;
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}
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// ----------------------------------------------------------------------------------------
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long connection::
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read (
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char* buf,
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long num
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)
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{
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const long max_recv_length = 1024*1024*100;
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// Make sure to cap the max value num can take on so that if it is
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// really large (it might be big on 64bit platforms) so that the OS
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// can't possibly get upset about it being large.
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const long length = std::min(max_recv_length, num);
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long status = recv(connection_socket,buf,length,0);
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if (status == SOCKET_ERROR)
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{
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// if this error is the result of a shutdown call then return SHUTDOWN
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if (sd_called())
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return SHUTDOWN;
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else
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return OTHER_ERROR;
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}
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else if (status == 0 && sd_called())
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{
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return SHUTDOWN;
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}
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return status;
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}
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// ----------------------------------------------------------------------------------------
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long connection::
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read (
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char* buf,
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long num,
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unsigned long timeout
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)
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{
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if (readable(timeout) == false)
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return TIMEOUT;
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const long max_recv_length = 1024*1024*100;
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// Make sure to cap the max value num can take on so that if it is
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// really large (it might be big on 64bit platforms) so that the OS
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// can't possibly get upset about it being large.
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const long length = std::min(max_recv_length, num);
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long status = recv(connection_socket,buf,length,0);
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if (status == SOCKET_ERROR)
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{
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// if this error is the result of a shutdown call then return SHUTDOWN
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if (sd_called())
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return SHUTDOWN;
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else
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return OTHER_ERROR;
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}
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else if (status == 0 && sd_called())
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{
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return SHUTDOWN;
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}
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return status;
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}
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// ----------------------------------------------------------------------------------------
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bool connection::
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readable (
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unsigned long timeout
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) const
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{
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fd_set read_set;
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// initialize read_set
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FD_ZERO(&read_set);
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// add the listening socket to read_set
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FD_SET(connection_socket, &read_set);
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// setup a timeval structure
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timeval time_to_wait;
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time_to_wait.tv_sec = static_cast<long>(timeout/1000);
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time_to_wait.tv_usec = static_cast<long>((timeout%1000)*1000);
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// wait on select
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int status = select(0,&read_set,0,0,&time_to_wait);
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// if select timed out or there was an error
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if (status <= 0)
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return false;
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// data is ready to be read
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return true;
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}
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// ----------------------------------------------------------------------------------------
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int connection::
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shutdown_outgoing (
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)
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{
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sd_mutex.lock();
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if (sdo || sd)
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{
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sd_mutex.unlock();
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return sdr;
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}
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sdo = true;
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sdr = ::shutdown(connection_socket,SD_SEND);
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// convert -1 error code into the OTHER_ERROR error code
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if (sdr == -1)
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sdr = OTHER_ERROR;
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int temp = sdr;
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sd_mutex.unlock();
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return temp;
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}
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// ----------------------------------------------------------------------------------------
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int connection::
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shutdown (
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)
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{
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sd_mutex.lock();
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if (sd)
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{
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sd_mutex.unlock();
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return sdr;
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}
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sd = true;
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SOCKET stemp = connection_socket;
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connection_socket = INVALID_SOCKET;
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sdr = closesocket(stemp);
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// convert SOCKET_ERROR error code into the OTHER_ERROR error code
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if (sdr == SOCKET_ERROR)
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sdr = OTHER_ERROR;
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int temp = sdr;
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sd_mutex.unlock();
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return temp;
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}
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// ----------------------------------------------------------------------------------------
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connection::socket_descriptor_type connection::
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get_socket_descriptor (
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) const
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{
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return connection_socket.val;
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}
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// ----------------------------------------------------------------------------------------
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// ----------------------------------------------------------------------------------------
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// listener object
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// ----------------------------------------------------------------------------------------
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// ----------------------------------------------------------------------------------------
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listener::
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listener(
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SOCKET_container sock,
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unsigned short port,
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const std::string& ip
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) :
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listening_socket(*(new SOCKET_container)),
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listening_port(port),
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listening_ip(ip),
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inaddr_any(listening_ip.empty())
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{
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listening_socket = sock;
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}
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// ----------------------------------------------------------------------------------------
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listener::
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~listener (
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)
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{
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closesocket(listening_socket);
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delete &listening_socket;
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}
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// ----------------------------------------------------------------------------------------
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int listener::
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accept (
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std::unique_ptr<connection>& new_connection,
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unsigned long timeout
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)
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{
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new_connection.reset(0);
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connection* con;
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int status = this->accept(con, timeout);
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if (status == 0)
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new_connection.reset(con);
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return status;
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}
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// ----------------------------------------------------------------------------------------
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int listener::
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accept (
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connection*& new_connection,
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unsigned long timeout
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)
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{
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SOCKET incoming;
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sockaddr_in incomingAddr;
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int length = sizeof(sockaddr_in);
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// implement timeout with select if timeout is > 0
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if (timeout > 0)
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{
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fd_set read_set;
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// initialize read_set
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FD_ZERO(&read_set);
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// add the listening socket to read_set
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FD_SET(listening_socket, &read_set);
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// setup a timeval structure
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timeval time_to_wait;
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time_to_wait.tv_sec = static_cast<long>(timeout/1000);
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time_to_wait.tv_usec = static_cast<long>((timeout%1000)*1000);
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// wait on select
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int status = select(0,&read_set,0,0,&time_to_wait);
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// if select timed out
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if (status == 0)
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return TIMEOUT;
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// if select returned an error
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if (status == SOCKET_ERROR)
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return OTHER_ERROR;
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}
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// call accept to get a new connection
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incoming=::accept(listening_socket,reinterpret_cast<sockaddr*>(&incomingAddr),&length);
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// if there was an error return OTHER_ERROR
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if ( incoming == INVALID_SOCKET )
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return OTHER_ERROR;
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// get the port of the foreign host into foreign_port
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int foreign_port = ntohs(incomingAddr.sin_port);
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// get the IP of the foreign host into foreign_ip
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std::string foreign_ip;
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{
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char* foreign_ip_temp = inet_ntoa(incomingAddr.sin_addr);
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// check if inet_ntoa() returned an error
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if (foreign_ip_temp == NULL)
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{
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closesocket(incoming);
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return OTHER_ERROR;
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}
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foreign_ip.assign(foreign_ip_temp);
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}
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// get the local ip
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std::string local_ip;
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if (inaddr_any == true)
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{
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sockaddr_in local_info;
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length = sizeof(sockaddr_in);
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// get the local sockaddr_in structure associated with this new connection
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if ( getsockname (
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incoming,
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reinterpret_cast<sockaddr*>(&local_info),
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&length
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) == SOCKET_ERROR
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)
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{ // an error occurred
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closesocket(incoming);
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return OTHER_ERROR;
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}
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char* temp = inet_ntoa(local_info.sin_addr);
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// check if inet_ntoa() returned an error
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if (temp == NULL)
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{
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closesocket(incoming);
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return OTHER_ERROR;
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}
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local_ip.assign(temp);
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}
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else
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{
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local_ip = listening_ip;
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}
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// set the SO_OOBINLINE option
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int flag_value = 1;
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if (setsockopt(incoming,SOL_SOCKET,SO_OOBINLINE,reinterpret_cast<const char*>(&flag_value),sizeof(int)) == SOCKET_ERROR )
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{
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closesocket(incoming);
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return OTHER_ERROR;
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}
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// make a new connection object for this new connection
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try
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{
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new_connection = new connection (
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incoming,
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foreign_port,
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foreign_ip,
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listening_port,
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local_ip
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);
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}
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catch (...) { closesocket(incoming); return OTHER_ERROR; }
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return 0;
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}
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// ----------------------------------------------------------------------------------------
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// ----------------------------------------------------------------------------------------
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// socket creation functions
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// ----------------------------------------------------------------------------------------
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// ----------------------------------------------------------------------------------------
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int create_listener (
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std::unique_ptr<listener>& new_listener,
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unsigned short port,
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const std::string& ip
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)
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{
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new_listener.reset();
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listener* temp;
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int status = create_listener(temp,port,ip);
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if (status == 0)
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new_listener.reset(temp);
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return status;
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}
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int create_listener (
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listener*& new_listener,
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unsigned short port,
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const std::string& ip
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)
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{
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// ensure that WSAStartup has been called and WSACleanup will eventually
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// be called when program ends
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sockets_startup();
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sockaddr_in sa; // local socket structure
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ZeroMemory(&sa,sizeof(sockaddr_in)); // initialize sa
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SOCKET sock = socket (AF_INET, SOCK_STREAM, 0); // get a new socket
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// if socket() returned an error then return OTHER_ERROR
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if (sock == INVALID_SOCKET )
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{
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return OTHER_ERROR;
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}
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// set the local socket structure
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sa.sin_family = AF_INET;
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sa.sin_port = htons(port);
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if (ip.empty())
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{
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// if the listener should listen on any IP
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sa.sin_addr.S_un.S_addr = htons(INADDR_ANY);
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}
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else
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{
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// if there is a specific ip to listen on
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sa.sin_addr.S_un.S_addr = inet_addr(ip.c_str());
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// if inet_addr couldn't convert the ip then return an error
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if ( sa.sin_addr.S_un.S_addr == INADDR_NONE )
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{
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closesocket(sock);
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return OTHER_ERROR;
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}
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}
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// set the SO_REUSEADDR option
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int flag_value = 1;
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setsockopt(sock,SOL_SOCKET,SO_REUSEADDR,reinterpret_cast<const char*>(&flag_value),sizeof(int));
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// bind the new socket to the requested port and ip
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if (bind(sock,reinterpret_cast<sockaddr*>(&sa),sizeof(sockaddr_in))==SOCKET_ERROR)
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{
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const int err = WSAGetLastError();
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// if there was an error
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closesocket(sock);
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// if the port is already bound then return PORTINUSE
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if (err == WSAEADDRINUSE)
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return PORTINUSE;
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else
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return OTHER_ERROR;
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}
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// tell the new socket to listen
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if ( listen(sock,SOMAXCONN) == SOCKET_ERROR)
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{
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const int err = WSAGetLastError();
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// if there was an error return OTHER_ERROR
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closesocket(sock);
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// if the port is already bound then return PORTINUSE
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if (err == WSAEADDRINUSE)
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return PORTINUSE;
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else
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return OTHER_ERROR;
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}
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// determine the port used if necessary
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if (port == 0)
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{
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sockaddr_in local_info;
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int length = sizeof(sockaddr_in);
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if ( getsockname (
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sock,
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reinterpret_cast<sockaddr*>(&local_info),
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&length
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) == SOCKET_ERROR
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)
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{
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closesocket(sock);
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return OTHER_ERROR;
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}
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port = ntohs(local_info.sin_port);
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}
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// initialize a listener object on the heap with the new socket
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try { new_listener = new listener(sock,port,ip); }
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catch(...) { closesocket(sock); return OTHER_ERROR; }
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return 0;
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}
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// ----------------------------------------------------------------------------------------
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int create_connection (
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std::unique_ptr<connection>& new_connection,
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unsigned short foreign_port,
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const std::string& foreign_ip,
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unsigned short local_port,
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const std::string& local_ip
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)
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{
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new_connection.reset();
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connection* temp;
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int status = create_connection(temp,foreign_port, foreign_ip, local_port, local_ip);
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if (status == 0)
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new_connection.reset(temp);
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return status;
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}
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int create_connection (
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connection*& new_connection,
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unsigned short foreign_port,
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const std::string& foreign_ip,
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unsigned short local_port,
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const std::string& local_ip
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)
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{
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// ensure that WSAStartup has been called and WSACleanup
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// will eventually be called when program ends
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sockets_startup();
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sockaddr_in local_sa; // local socket structure
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sockaddr_in foreign_sa; // foreign socket structure
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ZeroMemory(&local_sa,sizeof(sockaddr_in)); // initialize local_sa
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ZeroMemory(&foreign_sa,sizeof(sockaddr_in)); // initialize foreign_sa
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int length;
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SOCKET sock = socket (AF_INET, SOCK_STREAM, 0); // get a new socket
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// if socket() returned an error then return OTHER_ERROR
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if (sock == INVALID_SOCKET )
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{
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return OTHER_ERROR;
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}
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// set the foreign socket structure
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foreign_sa.sin_family = AF_INET;
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foreign_sa.sin_port = htons(foreign_port);
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foreign_sa.sin_addr.S_un.S_addr = inet_addr(foreign_ip.c_str());
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// if inet_addr couldn't convert the ip then return an error
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if ( foreign_sa.sin_addr.S_un.S_addr == INADDR_NONE )
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{
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closesocket(sock);
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return OTHER_ERROR;
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}
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// set up the local socket structure
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local_sa.sin_family = AF_INET;
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// set the local ip
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if (local_ip.empty())
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{
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// if the listener should listen on any IP
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local_sa.sin_addr.S_un.S_addr = htons(INADDR_ANY);
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}
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else
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{
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// if there is a specific ip to listen on
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local_sa.sin_addr.S_un.S_addr = inet_addr(local_ip.c_str());
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// if inet_addr couldn't convert the ip then return an error
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if (local_sa.sin_addr.S_un.S_addr == INADDR_NONE)
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{
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closesocket(sock);
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return OTHER_ERROR;
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}
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}
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// set the local port
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local_sa.sin_port = htons(local_port);
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// bind the new socket to the requested local port and local ip
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if ( bind (
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sock,
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reinterpret_cast<sockaddr*>(&local_sa),
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sizeof(sockaddr_in)
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) == SOCKET_ERROR
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)
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{
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const int err = WSAGetLastError();
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// if there was an error
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closesocket(sock);
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// if the port is already bound then return PORTINUSE
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if (err == WSAEADDRINUSE)
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return PORTINUSE;
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else
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return OTHER_ERROR;
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}
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// connect the socket
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if (connect (
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sock,
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reinterpret_cast<sockaddr*>(&foreign_sa),
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sizeof(sockaddr_in)
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) == SOCKET_ERROR
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)
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{
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const int err = WSAGetLastError();
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closesocket(sock);
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// if the port is already bound then return PORTINUSE
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if (err == WSAEADDRINUSE)
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return PORTINUSE;
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else
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return OTHER_ERROR;
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}
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// determine the local port and IP and store them in used_local_ip
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// and used_local_port
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int used_local_port;
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std::string used_local_ip;
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sockaddr_in local_info;
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if (local_port == 0)
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{
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length = sizeof(sockaddr_in);
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if (getsockname (
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sock,
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reinterpret_cast<sockaddr*>(&local_info),
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&length
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) == SOCKET_ERROR
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)
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{
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closesocket(sock);
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return OTHER_ERROR;
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}
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used_local_port = ntohs(local_info.sin_port);
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}
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else
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{
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used_local_port = local_port;
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}
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// determine real local ip
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if (local_ip.empty())
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{
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// if local_port is not 0 then we must fill the local_info structure
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if (local_port != 0)
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{
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length = sizeof(sockaddr_in);
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if ( getsockname (
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sock,
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reinterpret_cast<sockaddr*>(&local_info),
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&length
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) == SOCKET_ERROR
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)
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{
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closesocket(sock);
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return OTHER_ERROR;
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}
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}
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char* temp = inet_ntoa(local_info.sin_addr);
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// check if inet_ntoa returned an error
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if (temp == NULL)
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{
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closesocket(sock);
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return OTHER_ERROR;
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}
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used_local_ip.assign(temp);
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}
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else
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{
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used_local_ip = local_ip;
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}
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// set the SO_OOBINLINE option
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int flag_value = 1;
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if (setsockopt(sock,SOL_SOCKET,SO_OOBINLINE,reinterpret_cast<const char*>(&flag_value),sizeof(int)) == SOCKET_ERROR )
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{
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closesocket(sock);
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return OTHER_ERROR;
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}
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// initialize a connection object on the heap with the new socket
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try
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{
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new_connection = new connection (
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sock,
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foreign_port,
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foreign_ip,
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used_local_port,
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used_local_ip
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);
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}
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catch(...) {closesocket(sock); return OTHER_ERROR; }
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return 0;
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}
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// ----------------------------------------------------------------------------------------
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}
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#endif // WIN32
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#endif // DLIB_SOCKETS_KERNEL_1_CPp_
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