>>541173484>The music for Super Mario Land 2 feels different from the previous Mario games, too.Totaka: Well, if you take the sound effect when Mario turns into Super Mario as an example, up to midway into the development, we used the same sound effect there that the Super Famicom used. However, using that sound effect on the Game Boy gave a weird, overlapping impression of Super Mario World. We were afraid the player would become negatively conscious of the fact that he was playing on a small screen, that there was no sprite scaling with this hardware, etc. For that reason, we chose a lot of different sound effects from the other Mario games.
>Totaka, besides music, did also you contribute to Super Mario Land 2 in other ways?Totaka: When Kiyotake, Harada, and Hosokawa would have discussions, I’d sometimes sit on the sidelines and give my comments and suggestions, or say I thought this way was better, or suggest a certain character, and so forth. Most of my ideas were rejected though.
>What was the biggest challenge for you in this development?Harada: Definitely the 2-3 months after we finished the test version. We’d all been playing the game since the beginning, so naturally we’d got very good at it. As we got further along, we had started to wonder if it was way too easy. But then we finished the test version and let playtesters give it a go, and… they couldn’t get anywhere! (laughs) They said it was way too hard. All the little adjustments and fine-tuning after that was the hardest part.
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