// SptRecord.h: interface for the CSptRecord class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_SPTRECORD_H__5010E9CF_C1A0_4283_949A_DE291072F380__INCLUDED_) #define AFX_SPTRECORD_H__5010E9CF_C1A0_4283_949A_DE291072F380__INCLUDED_ #include "stdafx.h" //#include "geomative.h" #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 class CPoint; class CSptRecord { public: CSptRecord(); virtual ~CSptRecord(); bool PtInRegion(CPoint point); //测点在区域中(point---in:测点) BOOL m_bIsSel; int m_iTsn; float m_fA; float m_fB; float m_fX; float m_fY; int m_iC1; int m_iC2; int m_iP1; int m_iP2; float m_fK; int m_iN; //迭代次数 int m_iLevel; int m_iPtNum; COLORREF m_colorREF; CRect m_recPtArea; float m_fPtCenterX; float m_fPtCenterY; float m_fPtRadius; int m_SubScriptIndex;//用于记录属于哪个3D脚本的 float m_fSptXPos; int m_a;//第几大层 int m_n;//第几小层 }; #endif // !defined(AFX_SPTRECORD_H__5010E9CF_C1A0_4283_949A_DE291072F380__INCLUDED_)