704 lines
26 KiB
HTML
704 lines
26 KiB
HTML
<!DOCTYPE html>
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<html lang="zh-CN">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
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<title>🎮 俄罗斯方块 | 简单修复版</title>
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<link rel="icon" href="favicon.ico" type="image/x-icon">
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<!-- 纯Canvas 2D版本,无PlayCanvas依赖 -->
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<style>
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* { margin: 0; padding: 0; box-sizing: border-box; }
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html, body {
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width: 100%;
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height: 100%;
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overflow: hidden;
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background: #0a0a1a;
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font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', sans-serif;
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touch-action: none;
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}
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#game-container {
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width: 100%;
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height: 100%;
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display: flex;
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justify-content: center;
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align-items: center;
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flex-direction: column;
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padding: 10px;
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}
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canvas {
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display: block;
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box-shadow: 0 0 40px rgba(0, 100, 255, 0.3);
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border-radius: 8px;
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background: #111827;
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}
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/* 虚拟控制按钮容器 */
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.controls-container {
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margin-top: 20px;
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display: flex;
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flex-direction: column;
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align-items: center;
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gap: 15px;
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width: 100%;
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}
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.control-row {
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display: flex;
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justify-content: space-between;
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align-items: center;
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width: 100%;
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max-width: 500px;
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}
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.action-button {
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padding: 12px 24px;
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border: none;
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border-radius: 8px;
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font-size: 16px;
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font-weight: 600;
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cursor: pointer;
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transition: all 0.2s ease;
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display: flex;
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align-items: center;
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gap: 8px;
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min-width: 100px;
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justify-content: center;
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}
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.action-button.start {
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background: linear-gradient(145deg, #10b981 0%, #047857 100%);
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color: white;
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}
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.action-button.restart {
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background: linear-gradient(145deg, #f59e0b 0%, #d97706 100%);
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color: white;
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}
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.control-button {
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width: 65px;
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height: 65px;
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background: linear-gradient(145deg, #1e293b 0%, #0f172a 100%);
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border-radius: 50%;
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display: flex;
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justify-content: center;
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align-items: center;
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font-size: 28px;
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color: #fff;
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cursor: pointer;
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user-select: none;
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border: 2px solid rgba(255, 255, 255, 0.1);
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box-shadow: 0 4px 15px rgba(0, 0, 0, 0.3);
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transition: all 0.1s ease;
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}
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.control-row:nth-child(2) {
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justify-content: center;
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gap: 5px;
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}
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.info-panel {
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width: 100%;
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max-width: 500px;
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background: rgba(255, 255, 255, 0.1);
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border-radius: 8px;
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padding: 15px;
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display: flex;
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justify-content: space-around;
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margin-top: 10px;
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}
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.info-item {
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display: flex;
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flex-direction: column;
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align-items: center;
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gap: 5px;
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}
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.info-label {
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color: #aaa;
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font-size: 12px;
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}
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.info-value {
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color: #fff;
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font-weight: bold;
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font-size: 20px;
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}
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.status-message {
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position: fixed;
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top: 20px;
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left: 50%;
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transform: translateX(-50%);
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background: rgba(0, 0, 0, 0.8);
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color: white;
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padding: 10px 20px;
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border-radius: 5px;
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font-size: 14px;
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z-index: 1000;
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display: none;
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}
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.loading {
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position: fixed;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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color: white;
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font-size: 18px;
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text-align: center;
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}
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.debug-info {
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position: fixed;
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bottom: 10px;
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left: 10px;
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background: rgba(0, 0, 0, 0.8);
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color: #68d391;
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padding: 10px;
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border-radius: 5px;
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font-family: monospace;
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font-size: 12px;
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max-width: 300px;
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max-height: 200px;
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overflow-y: auto;
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}
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</style>
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</head>
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<body>
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<div class="loading" id="loading">🎮 加载俄罗斯方块...</div>
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<div class="status-message" id="status-message"></div>
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<div id="game-container">
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<canvas id="game-canvas" width="540" height="720"></canvas>
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<div class="controls-container">
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<!-- 第一行:开始/旋转/重来按钮 -->
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<div class="control-row">
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<button class="action-button start" id="start-btn">
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<span>▶️</span> 开始
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</button>
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<div class="control-button rotate" id="rotate-btn">↻ 旋转</div>
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<button class="action-button restart" id="restart-btn">
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<span>🔄</span> 重来
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</button>
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</div>
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<!-- 第二行:方向控制按钮 -->
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<div class="control-row">
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<div class="control-button left" id="left-btn">←</div>
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<div class="control-button down" id="down-btn">↓</div>
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<div class="control-button right" id="right-btn">→</div>
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</div>
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<!-- 游戏信息面板 -->
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<div class="info-panel">
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<div class="info-item">
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<span class="info-label">分数</span>
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<span class="info-value" id="score">0</span>
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</div>
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<div class="info-item">
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<span class="info-label">等级</span>
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<span class="info-value" id="level">0</span>
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</div>
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<div class="info-item">
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<span class="info-label">消行</span>
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<span class="info-value" id="lines">0</span>
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</div>
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<div class="info-item">
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<span class="info-label">速度</span>
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<span class="info-value" id="speed">1.0x</span>
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</div>
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</div>
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</div>
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</div>
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<div class="debug-info" id="debug-info">
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<div>调试信息:</div>
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</div>
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<script>
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// ==================== 调试日志 ====================
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function debugLog(message) {
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const debugEl = document.getElementById('debug-info');
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const logEntry = document.createElement('div');
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logEntry.textContent = `[${new Date().toLocaleTimeString()}] ${message}`;
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debugEl.appendChild(logEntry);
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debugEl.scrollTop = debugEl.scrollHeight;
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console.log(message);
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}
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// ==================== 状态消息 ====================
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function showStatus(message, duration = 2000) {
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const statusEl = document.getElementById('status-message');
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statusEl.textContent = message;
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statusEl.style.display = 'block';
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setTimeout(() => {
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statusEl.style.display = 'none';
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}, duration);
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}
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// ==================== 隐藏加载界面 ====================
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function hideLoading() {
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document.getElementById('loading').style.display = 'none';
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}
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// ==================== 俄罗斯方块游戏 ====================
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class TetrisGame {
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constructor() {
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debugLog('🎮 创建TetrisGame实例');
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// 获取画布
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this.canvas = document.getElementById('game-canvas');
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this.ctx = this.canvas.getContext('2d');
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if (!this.canvas || !this.ctx) {
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debugLog('❌ Canvas元素或上下文未找到');
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showStatus('❌ Canvas初始化失败', 5000);
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return;
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}
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debugLog('✅ Canvas初始化成功');
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// 游戏配置
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this.gridWidth = 10; // 10列
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this.gridHeight = 20; // 20行
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this.cellSize = 24; // 每个格子大小
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// 游戏状态
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this.board = [];
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this.currentPiece = null;
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this.score = 0;
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this.level = 0;
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this.lines = 0;
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this.gameSpeed = 1.0;
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this.isPaused = true;
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this.isGameOver = false;
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this.gameLoop = null;
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this.dropTimer = 0;
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this.lastFrameTime = 0;
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// 方块类型定义
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this.pieceTypes = [
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{ type: 'I', shape: [[1,1,1,1]], color: '#00f5ff' }, // 青色
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{ type: 'J', shape: [[1,0,0],[1,1,1]], color: '#0000ff' }, // 蓝色
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{ type: 'L', shape: [[0,0,1],[1,1,1]], color: '#ff8000' }, // 橙色
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{ type: 'O', shape: [[1,1],[1,1]], color: '#ffff00' }, // 黄色
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{ type: 'S', shape: [[0,1,1],[1,1,0]], color: '#00ff00' }, // 绿色
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{ type: 'T', shape: [[0,1,0],[1,1,1]], color: '#8000ff' }, // 紫色
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{ type: 'Z', shape: [[1,1,0],[0,1,1]], color: '#ff0000' } // 红色
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];
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// 初始化游戏
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this.initGame();
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this.setupControls();
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this.setupUI();
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debugLog('✅ 游戏初始化完成');
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showStatus('✅ 俄罗斯方块已加载,点击开始按钮或按任意键开始游戏', 3000);
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hideLoading();
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}
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initGame() {
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debugLog('初始化游戏逻辑');
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// 清空游戏场地
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this.board = Array(this.gridHeight).fill().map(() => Array(this.gridWidth).fill(0));
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// 重置游戏状态
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this.score = 0;
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this.level = 0;
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this.lines = 0;
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this.gameSpeed = 1.0;
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this.isPaused = false;
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this.isGameOver = false;
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this.dropTimer = 0;
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this.lastFrameTime = 0;
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// 生成第一个方块
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this.spawnNewPiece();
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// 开始游戏循环
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this.startGameLoop();
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// 更新UI
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this.updateUI();
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debugLog('🎮 游戏开始!');
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}
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spawnNewPiece() {
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const randomType = this.pieceTypes[Math.floor(Math.random() * this.pieceTypes.length)];
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this.currentPiece = {
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type: randomType.type,
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shape: randomType.shape,
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color: randomType.color,
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x: Math.floor(this.gridWidth / 2) - Math.floor(randomType.shape[0].length / 2),
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y: 0
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};
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debugLog(`生成新方块: ${this.currentPiece.type}`);
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}
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startGameLoop() {
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if (this.gameLoop) {
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cancelAnimationFrame(this.gameLoop);
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}
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const gameLoop = (timestamp) => {
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if (!this.lastFrameTime) this.lastFrameTime = timestamp;
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const deltaTime = timestamp - this.lastFrameTime;
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// 自动下落
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if (!this.isPaused && !this.isGameOver) {
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this.dropTimer += deltaTime;
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if (this.dropTimer > 1000 / this.gameSpeed) {
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this.movePiece(0, 1);
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this.dropTimer = 0;
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}
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}
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// 渲染
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this.render();
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// 继续循环
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this.gameLoop = requestAnimationFrame(gameLoop);
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this.lastFrameTime = timestamp;
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};
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this.gameLoop = requestAnimationFrame(gameLoop);
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debugLog('✅ 游戏循环已启动');
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}
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movePiece(dx, dy) {
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if (!this.currentPiece || this.isPaused || this.isGameOver) return;
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const newX = this.currentPiece.x + dx;
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const newY = this.currentPiece.y + dy;
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if (this.isValidMove(this.currentPiece.shape, newX, newY)) {
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this.currentPiece.x = newX;
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this.currentPiece.y = newY;
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} else if (dy > 0) {
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// 固定方块
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this.lockPiece();
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this.checkLines();
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this.spawnNewPiece();
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// 检查游戏是否结束
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if (!this.isValidMove(this.currentPiece.shape, this.currentPiece.x, this.currentPiece.y)) {
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this.gameOver();
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}
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}
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}
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isValidMove(shape, x, y) {
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for (let row = 0; row < shape.length; row++) {
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for (let col = 0; col < shape[row].length; col++) {
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if (shape[row][col]) {
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const newX = x + col;
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const newY = y + row;
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if (newX < 0 || newX >= this.gridWidth || newY >= this.gridHeight) {
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return false;
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}
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if (newY >= 0 && this.board[newY][newX]) {
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return false;
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}
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}
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}
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}
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return true;
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}
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lockPiece() {
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const { shape, x, y, color } = this.currentPiece;
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for (let row = 0; row < shape.length; row++) {
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for (let col = 0; col < shape[row].length; col++) {
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if (shape[row][col]) {
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const boardX = x + col;
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const boardY = y + row;
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if (boardY >= 0) {
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this.board[boardY][boardX] = color;
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}
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}
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}
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}
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debugLog(`方块固定在位置: (${x}, ${y})`);
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}
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checkLines() {
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let linesCleared = 0;
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for (let y = this.gridHeight - 1; y >= 0; y--) {
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if (this.board[y].every(cell => cell !== 0)) {
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// 移除该行
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this.board.splice(y, 1);
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// 在顶部添加新行
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this.board.unshift(Array(this.gridWidth).fill(0));
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linesCleared++;
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y++; // 重新检查同一位置
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}
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}
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if (linesCleared > 0) {
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this.lines += linesCleared;
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this.score += linesCleared * 100 * (this.level + 1);
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this.level = Math.floor(this.lines / 10);
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this.gameSpeed = 1.0 + this.level * 0.1;
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debugLog(`消除 ${linesCleared} 行,得分: ${linesCleared * 100 * (this.level + 1)}`);
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showStatus(`🎉 消除 ${linesCleared} 行!`, 1500);
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}
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}
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rotatePiece() {
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if (!this.currentPiece || this.isPaused || this.isGameOver) return;
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// 旋转矩阵
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const rotateMatrix = (matrix) => {
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const result = [];
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for (let i = 0; i < matrix[0].length; i++) {
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result[i] = [];
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for (let j = 0; j < matrix.length; j++) {
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result[i][j] = matrix[matrix.length - 1 - j][i];
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}
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}
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return result;
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};
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const rotated = rotateMatrix(this.currentPiece.shape);
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if (this.isValidMove(rotated, this.currentPiece.x, this.currentPiece.y)) {
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this.currentPiece.shape = rotated;
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debugLog('旋转方块');
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}
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}
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gameOver() {
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this.isGameOver = true;
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if (this.gameLoop) {
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cancelAnimationFrame(this.gameLoop);
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this.gameLoop = null;
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}
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debugLog(`游戏结束!最终得分: ${this.score}`);
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showStatus(`🎮 游戏结束!最终得分: ${this.score}`, 5000);
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}
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togglePause() {
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this.isPaused = !this.isPaused;
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if (this.isPaused) {
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debugLog('游戏暂停');
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showStatus('⏸️ 游戏暂停');
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} else {
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debugLog('游戏继续');
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showStatus('▶️ 游戏继续');
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this.lastFrameTime = performance.now();
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}
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this.updateUI();
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}
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render() {
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// 清空画布
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this.ctx.fillStyle = '#111827';
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this.ctx.fillRect(0, 0, this.canvas.width, this.canvas.height);
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// 绘制网格
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this.ctx.strokeStyle = 'rgba(255, 255, 255, 0.1)';
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this.ctx.lineWidth = 1;
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for (let x = 0; x <= this.gridWidth; x++) {
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this.ctx.beginPath();
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this.ctx.moveTo(x * this.cellSize, 0);
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this.ctx.lineTo(x * this.cellSize, this.canvas.height);
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this.ctx.stroke();
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}
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for (let y = 0; y <= this.gridHeight; y++) {
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this.ctx.beginPath();
|
|
this.ctx.moveTo(0, y * this.cellSize);
|
|
this.ctx.lineTo(this.canvas.width, y * this.cellSize);
|
|
this.ctx.stroke();
|
|
}
|
|
|
|
// 绘制已固定的方块
|
|
for (let y = 0; y < this.gridHeight; y++) {
|
|
for (let x = 0; x < this.gridWidth; x++) {
|
|
if (this.board[y][x]) {
|
|
this.ctx.fillStyle = this.board[y][x];
|
|
this.ctx.fillRect(x * this.cellSize, y * this.cellSize, this.cellSize, this.cellSize);
|
|
|
|
this.ctx.strokeStyle = 'white';
|
|
this.ctx.lineWidth = 2;
|
|
this.ctx.strokeRect(x * this.cellSize, y * this.cellSize, this.cellSize, this.cellSize);
|
|
}
|
|
}
|
|
}
|
|
|
|
// 绘制当前方块
|
|
if (this.currentPiece) {
|
|
const { shape, x, y, color } = this.currentPiece;
|
|
|
|
this.ctx.fillStyle = color;
|
|
for (let row = 0; row < shape.length; row++) {
|
|
for (let col = 0; col < shape[row].length; col++) {
|
|
if (shape[row][col]) {
|
|
this.ctx.fillRect((x + col) * this.cellSize, (y + row) * this.cellSize, this.cellSize, this.cellSize);
|
|
|
|
this.ctx.strokeStyle = 'white';
|
|
this.ctx.lineWidth = 2;
|
|
this.ctx.strokeRect((x + col) * this.cellSize, (y + row) * this.cellSize, this.cellSize, this.cellSize);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
updateUI() {
|
|
document.getElementById('score').textContent = this.score;
|
|
document.getElementById('level').textContent = this.level;
|
|
document.getElementById('lines').textContent = this.lines;
|
|
document.getElementById('speed').textContent = this.gameSpeed.toFixed(1) + 'x';
|
|
|
|
const startBtn = document.getElementById('start-btn');
|
|
if (!this.currentPiece && !this.isGameOver) {
|
|
startBtn.innerHTML = '<span>▶️</span> 开始';
|
|
startBtn.className = 'action-button start';
|
|
} else if (this.isPaused) {
|
|
startBtn.innerHTML = '<span>▶️</span> 继续';
|
|
startBtn.className = 'action-button start';
|
|
} else if (this.isGameOver) {
|
|
startBtn.innerHTML = '<span>🔄</span> 重新开始';
|
|
startBtn.className = 'action-button restart';
|
|
} else {
|
|
startBtn.innerHTML = '<span>⏸️</span> 暂停';
|
|
startBtn.className = 'action-button start';
|
|
}
|
|
}
|
|
|
|
setupControls() {
|
|
debugLog('设置控件事件...');
|
|
|
|
// 开始按钮
|
|
document.getElementById('start-btn').addEventListener('click', () => {
|
|
debugLog('开始按钮点击');
|
|
if (!this.currentPiece && !this.isGameOver) {
|
|
this.initGame();
|
|
} else if (this.isPaused) {
|
|
this.togglePause();
|
|
} else if (this.isGameOver) {
|
|
this.initGame();
|
|
} else {
|
|
this.togglePause();
|
|
}
|
|
});
|
|
|
|
// 重来按钮
|
|
document.getElementById('restart-btn').addEventListener('click', () => {
|
|
debugLog('重来按钮点击');
|
|
this.initGame();
|
|
});
|
|
|
|
// 方向按钮
|
|
document.getElementById('left-btn').addEventListener('click', () => {
|
|
debugLog('左按钮点击');
|
|
this.movePiece(-1, 0);
|
|
});
|
|
|
|
document.getElementById('right-btn').addEventListener('click', () => {
|
|
debugLog('右按钮点击');
|
|
this.movePiece(1, 0);
|
|
});
|
|
|
|
document.getElementById('down-btn').addEventListener('click', () => {
|
|
debugLog('下按钮点击');
|
|
this.movePiece(0, 1);
|
|
});
|
|
|
|
document.getElementById('rotate-btn').addEventListener('click', () => {
|
|
debugLog('旋转按钮点击');
|
|
this.rotatePiece();
|
|
});
|
|
|
|
// 键盘控制
|
|
document.addEventListener('keydown', (e) => {
|
|
debugLog(`键盘按键: ${e.key}`);
|
|
|
|
// 如果游戏还没开始,按任意键开始游戏
|
|
if (!this.currentPiece && !this.isGameOver) {
|
|
this.initGame();
|
|
return;
|
|
}
|
|
|
|
if (this.isPaused || this.isGameOver) return;
|
|
|
|
switch(e.key) {
|
|
case 'ArrowLeft':
|
|
this.movePiece(-1, 0);
|
|
break;
|
|
case 'ArrowRight':
|
|
this.movePiece(1, 0);
|
|
break;
|
|
case 'ArrowDown':
|
|
this.movePiece(0, 1);
|
|
break;
|
|
case 'ArrowUp':
|
|
case ' ':
|
|
this.rotatePiece();
|
|
break;
|
|
case 'p':
|
|
case 'P':
|
|
this.togglePause();
|
|
break;
|
|
}
|
|
});
|
|
|
|
debugLog('控件事件设置完成');
|
|
}
|
|
|
|
setupUI() {
|
|
// 添加按钮按下效果
|
|
document.querySelectorAll('.action-button, .control-button').forEach(btn => {
|
|
btn.addEventListener('mousedown', () => {
|
|
btn.style.transform = 'scale(0.95)';
|
|
});
|
|
|
|
btn.addEventListener('mouseup', () => {
|
|
btn.style.transform = 'scale(1)';
|
|
});
|
|
|
|
btn.addEventListener('mouseleave', () => {
|
|
btn.style.transform = 'scale(1)';
|
|
});
|
|
});
|
|
}
|
|
}
|
|
|
|
// ==================== 页面加载完成 ====================
|
|
window.addEventListener('load', () => {
|
|
debugLog('页面加载完成');
|
|
debugLog(`浏览器: ${navigator.userAgent}`);
|
|
debugLog(`平台: ${navigator.platform}`);
|
|
|
|
// 创建游戏实例
|
|
window.game = new TetrisGame();
|
|
});
|
|
|
|
// ==================== 错误处理 ====================
|
|
window.addEventListener('error', (e) => {
|
|
console.error('全局错误:', e);
|
|
debugLog(`错误: ${e.message}`);
|
|
showStatus(`❌ JavaScript错误: ${e.message}`, 5000);
|
|
});
|
|
</script>
|
|
</body>
|
|
</html> |