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Ubuntu 32b43f85bd a
2026-07-03 16:58:28 +08:00

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HTML

<!DOCTYPE html>
<html lang="zh">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>12 - BLACK HOLE | 黑洞视界</title>
<style>
* { margin: 0; padding: 0; box-sizing: border-box; }
body { background: #000; overflow: hidden; font-family: 'Space Mono', monospace; }
#canvas-container { width: 100vw; height: 100vh; }
.info {
position: fixed; top: 20px; left: 20px; color: #ff6600;
font-size: 14px; pointer-events: none; z-index: 100;
text-shadow: 0 0 10px rgba(255,102,0,0.8);
}
.info h1 { font-size: 20px; margin-bottom: 8px; }
.info p { opacity: 0.8; font-size: 12px; margin: 4px 0; }
.horizon {
position: fixed; bottom: 20px; right: 20px; color: #ff6600;
font-size: 11px; text-align: right;
background: rgba(0,0,0,0.8); padding: 15px; border-radius: 8px;
border: 1px solid #331100;
}
.horizon code { color: #ffaa00; display: block; margin: 3px 0; }
</style>
</head>
<body>
<div id="canvas-container"></div>
<div class="info">
<h1>12 - BLACK HOLE</h1>
<p>史瓦西黑洞 - 吸积盘 + 喷流</p>
<p>粒子数: <span id="count">0</span></p>
<p>FPS: <span id="fps">0</span></p>
</div>
<div class="horizon">
<div>史瓦西半径:</div>
<code>r_s = 2GM/c²</code>
<div style="margin-top:8px">吸积盘温度:</div>
<code>T ∝ r^(-3/4)</code>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/controls/OrbitControls.js"></script>
<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/postprocessing/EffectComposer.js"></script>
<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/postprocessing/RenderPass.js"></script>
<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/postprocessing/ShaderPass.js"></script>
<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/shaders/CopyShader.js"></script>
<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/shaders/LuminosityHighPassShader.js"></script>
<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/postprocessing/UnrealBloomPass.js"></script>
<script>
const COUNT = 8000;
const SCHWARZSCHILD_RADIUS = 4;
const scene = new THREE.Scene();
scene.fog = new THREE.FogExp2(0x000000, 0.005);
const camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 2000);
camera.position.set(0, 30, 60);
const renderer = new THREE.WebGLRenderer({ antialias: true, powerPreference: "high-performance" });
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
document.getElementById('canvas-container').appendChild(renderer.domElement);
const controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.enableDamping = true;
controls.autoRotate = true;
controls.autoRotateSpeed = 0.3;
const renderScene = new THREE.RenderPass(scene, camera);
const bloomPass = new THREE.UnrealBloomPass(new THREE.Vector2(window.innerWidth, window.innerHeight), 1.5, 0.4, 0);
bloomPass.strength = 2.5; bloomPass.radius = 0.8; bloomPass.threshold = 0;
const composer = new THREE.EffectComposer(renderer);
composer.addPass(renderScene);
composer.addPass(bloomPass);
const dummy = new THREE.Object3D();
const color = new THREE.Color();
const geometry = new THREE.SphereGeometry(0.2, 6, 6);
const material = new THREE.MeshBasicMaterial({ color: 0xffffff });
const instancedMesh = new THREE.InstancedMesh(geometry, material, COUNT);
instancedMesh.instanceMatrix.setUsage(THREE.DynamicDrawUsage);
scene.add(instancedMesh);
// 吸积盘粒子
const particles = [];
for (let i = 0; i < COUNT; i++) {
const isJet = Math.random() < 0.15; // 15% 是喷流
particles.push({
r: isJet ? (Math.random() * 3 + 1) : (Math.random() * 40 + SCHWARZSCHILD_RADIUS + 2),
theta: Math.random() * Math.PI * 2,
height: isJet ? ((Math.random() - 0.5) * 60) : ((Math.random() - 0.5) * 0.5 * Math.exp(-(Math.random() * 40) / 10)),
isJet: isJet,
speed: Math.random() * 0.5 + 0.5,
temp: 0
});
}
// 事件视界黑球
const horizonGeo = new THREE.SphereGeometry(SCHWARZSCHILD_RADIUS, 64, 64);
const horizonMat = new THREE.MeshBasicMaterial({ color: 0x000000 });
const horizon = new THREE.Mesh(horizonGeo, horizonMat);
scene.add(horizon);
// 光子球(微光)
const photonGeo = new THREE.SphereGeometry(SCHWARZSCHILD_RADIUS * 1.5, 32, 32);
const photonMat = new THREE.MeshBasicMaterial({
color: 0xffaa00,
transparent: true,
opacity: 0.1,
side: THREE.BackSide
});
const photonSphere = new THREE.Mesh(photonGeo, photonMat);
scene.add(photonSphere);
document.getElementById('count').textContent = COUNT;
let lastTime = performance.now(), frameCount = 0;
const fpsEl = document.getElementById('fps');
const clock = new THREE.Clock();
function animate() {
requestAnimationFrame(animate);
const now = performance.now();
frameCount++;
if (now - lastTime >= 1000) { fpsEl.textContent = frameCount; frameCount = 0; lastTime = now; }
const time = clock.getElapsedTime();
// 光子球脉动
photonSphere.scale.setScalar(1 + Math.sin(time * 2) * 0.05);
photonSphere.material.opacity = 0.05 + Math.sin(time * 3) * 0.03;
for (let i = 0; i < COUNT; i++) {
const p = particles[i];
if (p.isJet) {
// 喷流:沿Y轴高速运动
p.height += p.speed * 2;
if (Math.abs(p.height) > 50) {
p.height = (p.height > 0 ? -50 : 50) + (Math.random() - 0.5) * 10;
}
p.temp = 1; // 最高温
} else {
// 吸积盘:螺旋向内
const orbitalSpeed = 2 / Math.sqrt(p.r); // 开普勒定律
p.theta += orbitalSpeed * 0.02;
// 螺旋向内
p.r -= 0.03;
if (p.r < SCHWARZSCHILD_RADIUS + 1) {
// 被吞噬,重生在外围
p.r = 40 + Math.random() * 10;
p.theta = Math.random() * Math.PI * 2;
}
// 温度梯度 T ∝ r^(-3/4)
p.temp = Math.pow(SCHWARZSCHILD_RADIUS / p.r, 0.75);
}
// 位置
let x, y, z;
if (p.isJet) {
const spread = Math.abs(p.height) * 0.1;
x = (Math.random() - 0.5) * spread;
y = p.height;
z = (Math.random() - 0.5) * spread;
} else {
x = Math.cos(p.theta) * p.r;
y = p.height;
z = Math.sin(p.theta) * p.r;
}
dummy.position.set(x, y, z);
// 大小:越靠近视界越大
const size = p.isJet ? 0.5 : (0.3 + (1 - p.r / 45) * 0.5);
dummy.scale.setScalar(size);
dummy.updateMatrix();
instancedMesh.setMatrixAt(i, dummy.matrix);
// 颜色:基于温度
let hue, sat, light;
if (p.isJet) {
hue = 0.15; sat = 0.9; light = 0.6; // 喷流:蓝白色
} else if (p.temp > 0.8) {
hue = 0.0; sat = 1.0; light = 0.7; // 高温:蓝白
} else if (p.temp > 0.5) {
hue = 0.08; sat = 1.0; light = 0.6; // 中温:黄白
} else {
hue = 0.02; sat = 0.9; light = 0.4; // 低温:橙红
}
color.setHSL(hue, sat, light);
instancedMesh.setColorAt(i, color);
}
instancedMesh.instanceMatrix.needsUpdate = true;
instancedMesh.instanceColor.needsUpdate = true;
controls.update();
composer.render();
}
animate();
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
composer.setSize(window.innerWidth, window.innerHeight);
});
</script>
</body>
</html>