359 lines
13 KiB
HTML
359 lines
13 KiB
HTML
<!DOCTYPE html>
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<html lang="zh-CN">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>28 - Real Stanford 3D Models</title>
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<style>
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* { margin: 0; padding: 0; box-sizing: border-box; }
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body {
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overflow: hidden;
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background: #0a0a0a;
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font-family: 'Segoe UI', Arial, sans-serif;
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}
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#canvas-container {
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position: fixed;
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top: 0; left: 0;
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width: 100%; height: 100%;
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}
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#ui {
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position: fixed;
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top: 0; left: 0;
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width: 100%; height: 100%;
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pointer-events: none;
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z-index: 10;
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}
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#title {
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position: absolute;
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top: 25px; left: 30px;
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color: #fff;
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font-size: 18px;
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letter-spacing: 2px;
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}
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#model-info {
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position: absolute;
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top: 25px; right: 30px;
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color: #00d4ff;
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font-size: 14px;
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text-align: right;
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}
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#model-info .name {
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font-size: 18px;
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font-weight: bold;
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color: #fff;
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}
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#controls {
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position: absolute;
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bottom: 30px; left: 30px;
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pointer-events: auto;
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background: rgba(0,0,0,0.8);
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padding: 15px 20px;
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border-radius: 10px;
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border: 1px solid rgba(255,255,255,0.1);
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}
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#controls button {
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background: rgba(255,255,255,0.1);
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border: 1px solid rgba(255,255,255,0.2);
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color: #fff;
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padding: 8px 16px;
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margin: 5px;
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border-radius: 5px;
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cursor: pointer;
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transition: all 0.3s;
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font-size: 12px;
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}
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#controls button:hover {
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background: rgba(0,212,255,0.3);
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border-color: #00d4ff;
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}
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#controls button.active {
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background: rgba(0,212,255,0.5);
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border-color: #00d4ff;
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}
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#loading {
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position: fixed;
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top: 50%; left: 50%;
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transform: translate(-50%, -50%);
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color: #00d4ff;
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font-size: 24px;
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z-index: 100;
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text-align: center;
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}
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#loading .progress {
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font-size: 14px;
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color: #888;
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margin-top: 10px;
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}
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#stats {
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position: absolute;
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bottom: 30px; right: 30px;
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color: #888;
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font-size: 12px;
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text-align: right;
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background: rgba(0,0,0,0.7);
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padding: 15px;
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border-radius: 8px;
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}
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#stats .value {
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color: #fff;
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font-size: 14px;
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}
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.error {
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color: #ff6b6b !important;
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}
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</style>
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</head>
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<body>
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<div id="loading">
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<div id="loading-text">加载 PLY 模型...</div>
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<div id="loading-progress" class="progress"></div>
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</div>
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<div id="canvas-container"></div>
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<div id="ui">
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<div id="title">28 - Real Stanford 3D Models</div>
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<div id="model-info">
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<div class="name" id="model-name">Stanford Bunny</div>
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<div id="model-file">bun_zipper.ply</div>
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</div>
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<div id="controls">
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<div><strong>模型选择:</strong></div>
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<button onclick="loadModel('bunny_full')" class="active" id="btn-bunny_full">🐰 Bunny (全)</button>
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<button onclick="loadModel('bunny_mid')" id="btn-bunny_mid">🐰 Bunny (中)</button>
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<button onclick="loadModel('bunny_low')" id="btn-bunny_low">🐰 Bunny (低)</button>
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<br><br>
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<div><strong>渲染模式:</strong></div>
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<button onclick="setMaterial('normal')" class="active" id="btn-normal">法线着色</button>
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<button onclick="setMaterial('wireframe')" id="btn-wireframe">线框</button>
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<button onclick="setMaterial('standard')" id="btn-standard">标准材质</button>
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</div>
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<div id="stats">
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<div>顶点数: <span class="value" id="vertex-count">-</span></div>
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<div>面数: <span class="value" id="face-count">-</span></div>
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<div>加载时间: <span class="value" id="load-time">-</span></div>
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<br>
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<div style="color:#666">鼠标拖拽旋转 | 滚轮缩放</div>
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</div>
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</div>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/controls/OrbitControls.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/loaders/PLYLoader.js"></script>
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<script>
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// ========== 场景设置 ==========
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const scene = new THREE.Scene();
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scene.background = new THREE.Color(0x0a0a0a);
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scene.fog = new THREE.Fog(0x0a0a0a, 0.5, 5);
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const camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.01, 100);
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camera.position.set(0.3, 0.2, 0.5);
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const renderer = new THREE.WebGLRenderer({ antialias: true });
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renderer.setSize(window.innerWidth, window.innerHeight);
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renderer.setPixelRatio(window.devicePixelRatio);
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renderer.shadowMap.enabled = true;
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document.getElementById('canvas-container').appendChild(renderer.domElement);
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// 控制器
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const controls = new THREE.OrbitControls(camera, renderer.domElement);
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controls.enableDamping = true;
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controls.dampingFactor = 0.05;
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controls.autoRotate = true;
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controls.autoRotateSpeed = 0.5;
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controls.target.set(0, 0.05, 0);
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// 灯光系统
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const ambientLight = new THREE.AmbientLight(0x404040, 0.5);
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scene.add(ambientLight);
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const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);
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directionalLight.position.set(1, 2, 1);
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directionalLight.castShadow = true;
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scene.add(directionalLight);
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const pointLight1 = new THREE.PointLight(0x00d4ff, 0.5, 3);
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pointLight1.position.set(-1, 0.5, 1);
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scene.add(pointLight1);
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const pointLight2 = new THREE.PointLight(0xff6b9d, 0.5, 3);
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pointLight2.position.set(1, 0.5, -1);
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scene.add(pointLight2);
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// ========== 材质 ==========
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function createMaterial(type) {
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switch(type) {
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case 'wireframe':
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return new THREE.MeshBasicMaterial({
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color: 0x00d4ff,
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wireframe: true,
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transparent: true,
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opacity: 0.5
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});
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case 'standard':
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return new THREE.MeshStandardMaterial({
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color: 0xdddddd,
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metalness: 0.1,
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roughness: 0.4,
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flatShading: false
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});
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case 'normal':
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default:
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return new THREE.MeshNormalMaterial({
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flatShading: false
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});
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}
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}
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// ========== 模型配置 ==========
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// 注意:这些路径是相对于当前页面的
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const modelConfigs = {
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bunny_full: {
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url: '../stanford_models/reconstruction/bun_zipper.ply',
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scale: 10,
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position: { x: 0, y: -0.05, z: 0 },
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name: 'Stanford Bunny',
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file: 'bun_zipper.ply (35,947 vertices)'
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},
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bunny_mid: {
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url: '../stanford_models/reconstruction/bun_zipper_res2.ply',
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scale: 10,
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position: { x: 0, y: -0.05, z: 0 },
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name: 'Stanford Bunny (Medium)',
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file: 'bun_zipper_res2.ply (8,171 vertices)'
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},
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bunny_low: {
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url: '../stanford_models/reconstruction/bun_zipper_res3.ply',
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scale: 10,
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position: { x: 0, y: -0.05, z: 0 },
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name: 'Stanford Bunny (Low)',
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file: 'bun_zipper_res3.ply (1,889 vertices)'
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}
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};
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// ========== 模型加载 ==========
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let currentMesh = null;
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let currentMaterial = 'normal';
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const loader = new THREE.PLYLoader();
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function loadModel(modelKey) {
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const startTime = performance.now();
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const config = modelConfigs[modelKey];
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// 更新 UI
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document.getElementById('loading').style.display = 'block';
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document.getElementById('loading-text').textContent = `加载 ${config.name}...`;
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document.getElementById('loading-progress').textContent = '解析 PLY 格式...';
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// 更新按钮状态
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document.querySelectorAll('#controls button').forEach(btn => {
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if (btn.id.startsWith('btn-bunny')) btn.classList.remove('active');
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});
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document.getElementById(`btn-${modelKey}`).classList.add('active');
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document.getElementById('model-name').textContent = config.name;
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document.getElementById('model-file').textContent = config.file;
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// 移除旧模型
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if (currentMesh) {
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scene.remove(currentMesh);
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currentMesh.geometry.dispose();
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}
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// 加载新模型
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loader.load(
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config.url,
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function(geometry) {
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document.getElementById('loading-progress').textContent = '构建网格...';
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// 计算法线
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geometry.computeVertexNormals();
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// 创建网格
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const material = createMaterial(currentMaterial);
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currentMesh = new THREE.Mesh(geometry, material);
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// 应用变换
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currentMesh.scale.set(config.scale, config.scale, config.scale);
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currentMesh.position.set(config.position.x, config.position.y, config.position.z);
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currentMesh.castShadow = true;
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currentMesh.receiveShadow = true;
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scene.add(currentMesh);
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// 更新统计
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const loadTime = ((performance.now() - startTime) / 1000).toFixed(2);
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document.getElementById('vertex-count').textContent =
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geometry.attributes.position.count.toLocaleString();
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document.getElementById('face-count').textContent =
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geometry.index ? (geometry.index.count / 3).toLocaleString() : 'N/A';
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document.getElementById('load-time').textContent = loadTime + 's';
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document.getElementById('loading').style.display = 'none';
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},
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function(progress) {
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if (progress.lengthComputable) {
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const percent = Math.round(progress.loaded / progress.total * 100);
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document.getElementById('loading-progress').textContent =
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`下载进度: ${percent}%`;
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}
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},
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function(error) {
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console.error('加载失败:', error);
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document.getElementById('loading-text').textContent = '加载失败!';
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document.getElementById('loading-progress').textContent =
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'请检查文件路径: ' + config.url;
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document.getElementById('loading').classList.add('error');
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}
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);
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}
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function setMaterial(type) {
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currentMaterial = type;
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document.querySelectorAll('#controls button').forEach(btn => {
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if (btn.id.startsWith('btn-') &&
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(btn.id.includes('normal') || btn.id.includes('wireframe') || btn.id.includes('standard'))) {
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btn.classList.remove('active');
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}
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});
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document.getElementById(`btn-${type}`).classList.add('active');
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if (currentMesh) {
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currentMesh.material.dispose();
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currentMesh.material = createMaterial(type);
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}
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}
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// ========== 网格地面 ==========
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const gridHelper = new THREE.GridHelper(2, 20, 0x333333, 0x222222);
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gridHelper.position.y = -0.1;
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scene.add(gridHelper);
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// ========== 坐标轴 ==========
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const axesHelper = new THREE.AxesHelper(0.2);
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scene.add(axesHelper);
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// ========== 窗口调整 ==========
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window.addEventListener('resize', () => {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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});
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// ========== 动画 ==========
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function animate() {
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requestAnimationFrame(animate);
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controls.update();
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renderer.render(scene, camera);
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}
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// 初始化
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loadModel('bunny_full');
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animate();
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</script>
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</body>
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</html>
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