270 lines
11 KiB
Python
270 lines
11 KiB
Python
#!/usr/bin/env python3
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"""
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斗地主 Headless 浏览器测试 V2
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智能轮询版本 - 自动处理人类玩家回合
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"""
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import asyncio
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import sys
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import os
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sys.path.insert(0, os.path.dirname(os.path.abspath(__file__)))
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from playwright.async_api import async_playwright
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# 服务器地址
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SERVER_URL = "http://129.211.173.87:8900"
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async def run_headless_test():
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"""运行 Headless 浏览器测试"""
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print("=" * 70)
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print(" 🎮 斗地主 Headless 浏览器测试 V2")
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print("=" * 70)
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print(f"\n🌐 服务器: {SERVER_URL}")
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print("\n👥 三方对战:")
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print(" 1️⃣ Headless人类 (浏览器自动化)")
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print(" 2️⃣ 规则AI (本地算法)")
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print(" 3️⃣ DeepSeek AI (大模型API)")
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async with async_playwright() as p:
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browser = await p.chromium.launch(headless=True)
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page = await browser.new_page(viewport={'width': 1280, 'height': 900})
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try:
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# 访问测试客户端
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await page.goto(f"{SERVER_URL}/test_client.html")
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await asyncio.sleep(1)
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# 连接到服务器
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print("\n📡 连接到游戏服务器...")
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await page.fill('input[placeholder*="服务器地址"]', SERVER_URL)
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await page.click('button:has-text("连接")')
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await asyncio.sleep(1)
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# 设置玩家名称
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await page.fill('input[placeholder*="玩家名称"]', 'Headless玩家')
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# 创建房间(带AI)
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print("🏠 创建房间(含2个AI)...")
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await page.evaluate("""
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() => {
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socket.emit('create_room', {
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game_type: 'doudizhu',
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player_name: 'Headless玩家',
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ai_config: {ai_count: 2, ai_types: ['rule', 'deepseek']}
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});
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}
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""")
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await asyncio.sleep(1.5)
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# 获取房间信息
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room_info = await page.evaluate("""
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() => {
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const state = window.roomState || {};
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return {
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code: state.code,
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players: state.players || []
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};
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}
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""")
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room_code = room_info.get('code', 'UNKNOWN')
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players = room_info.get('players', [])
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print(f"✅ 房间创建成功: {room_code}")
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print(f"\n👥 房间玩家 ({len(players)}/3):")
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for p in players:
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ai_tag = "🤖" if p.get('is_ai') else "👤"
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print(f" {ai_tag} {p.get('name', 'Unknown')} ({p.get('id', 'N/A')[:8]})")
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# 准备
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print("\n✅ 准备游戏...")
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await page.click('button:has-text("准备")')
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await asyncio.sleep(0.5)
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# 开始游戏
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print("🚀 开始游戏...")
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await page.click('button:has-text("开始游戏")')
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await asyncio.sleep(2)
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print("\n🎲 游戏进行中...")
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print("-" * 70)
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# 游戏主循环
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turn_count = 0
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my_player_id = None
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game_ended = False
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for i in range(120): # 最多120秒
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# 获取当前游戏状态
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game_state = await page.evaluate("""
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() => {
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const state = window.gameState || {};
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return {
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phase: state.phase,
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current_turn: state.current_turn,
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doudizhu: state.doudizhu || {},
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players: state.players || {}
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};
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}
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""")
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# 获取自己的ID
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if not my_player_id:
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my_info = await page.evaluate("""
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() => window.playerInfo || {}
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""")
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my_player_id = my_info.get('id', '')
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current_turn = game_state.get('current_turn', '')
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phase = game_state.get('phase', '')
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doudizhu = game_state.get('doudizhu', {})
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doudizhu_phase = doudizhu.get('phase', '')
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# 获取玩家名称映射
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players_map = game_state.get('players', {})
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# 检查是否是当前玩家的回合
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if current_turn == my_player_id and not game_ended:
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turn_count += 1
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my_name = "Headless玩家"
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if doudizhu_phase == 'calling':
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# 叫地主阶段
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print(f"{turn_count:2d}. [{my_name:10}] 轮到叫地主...")
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await page.evaluate("""
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() => {
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socket.emit('game_action', {
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action: 'call',
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data: { want: true }
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});
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}
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""")
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print(f" -> 叫地主")
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await asyncio.sleep(1)
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elif doudizhu_phase == 'playing':
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# 出牌阶段 - 简化策略:出最小单张或不出
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player_cards = await page.evaluate("""
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() => window.playerCards || []
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""")
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if player_cards:
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# 出第一张牌(单张)
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card_id = player_cards[0].get('id')
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await page.evaluate(f"""
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() => {{
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socket.emit('game_action', {{
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action: 'play',
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data: {{ card_ids: ['{card_id}'] }}
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}});
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}}
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""")
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print(f"{turn_count:2d}. [{my_name:10}] 出牌: 单张")
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else:
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# 没牌了,不出
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await page.evaluate("""
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() => {
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socket.emit('game_action', {
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action: 'pass',
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data: {}
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});
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}
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""")
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print(f"{turn_count:2d}. [{my_name:10}] 不出")
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await asyncio.sleep(1)
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# 监听其他玩家动作
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events = await page.evaluate("""
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() => {
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const e = window.gameEvents || [];
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window.gameEvents = [];
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return e;
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}
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""")
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for event in events:
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if event.get('type') == 'update':
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data = event.get('data', {})
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action = data.get('action', 'unknown')
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player_id = data.get('player_id', '')
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result = data.get('result', {})
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# 获取玩家名称
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player_name = "Unknown"
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player_info = players_map.get(player_id, {})
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if player_info:
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player_name = player_info.get('name', 'Unknown')[:10]
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else:
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# 从初始玩家列表查找
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for p in players:
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if p.get('id') == player_id:
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player_name = p.get('name', 'Unknown')[:10]
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break
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if player_id != my_player_id and result.get('success'):
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turn_count += 1
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if action == 'play':
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card_type = result.get('card_type', {})
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remaining = result.get('remaining_cards', 0)
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print(f"{turn_count:2d}. [{player_name:10}] 出牌: {card_type.get('name', '?'):12} 剩余: {remaining:2d}张")
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elif action == 'call':
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want = result.get('data', {}).get('want', False)
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if result.get('lord_id'):
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print(f"{turn_count:2d}. [{player_name:10}] 🎩 叫地主!")
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else:
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print(f"{turn_count:2d}. [{player_name:10}] 叫地主: {'是' if want else '否'}")
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elif action == 'pass':
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print(f"{turn_count:2d}. [{player_name:10}] 不出")
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elif event.get('type') == 'ended':
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print("\n" + "=" * 70)
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winner = event.get('data', {}).get('winner', 'N/A')
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print(f"🏆 游戏结束! 获胜者: {winner[:8] if winner else 'N/A'}")
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game_ended = True
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break
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if game_ended:
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break
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# 检查游戏是否结束(通过检查winner)
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winner_check = await page.evaluate("""
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() => {
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const state = window.gameState || {};
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return state.winner;
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}
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""")
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if winner_check:
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print("\n" + "=" * 70)
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print(f"🏆 游戏结束! 获胜者: {winner_check[:8]}")
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game_ended = True
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break
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await asyncio.sleep(0.5)
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if not game_ended:
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print("\n" + "=" * 70)
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print(f"⏱️ 测试超时 (120秒)")
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print(f"📊 共进行了 {turn_count} 步")
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# 截图
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screenshot_path = '/tmp/doudizhu_test_result_v2.png'
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await page.screenshot(path=screenshot_path, full_page=True)
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print(f"\n📸 截图已保存: {screenshot_path}")
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await browser.close()
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print("\n" + "=" * 70)
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print("✅ Headless测试完成!")
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print("=" * 70)
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except Exception as e:
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print(f"\n❌ 测试出错: {e}")
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import traceback
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traceback.print_exc()
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await browser.close()
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raise
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# 运行测试
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if __name__ == '__main__':
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asyncio.run(run_headless_test())
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