Files
nanocode/particle-lab/30-stanford-dragon/index.html
T
Ubuntu 32b43f85bd a
2026-07-03 16:58:28 +08:00

339 lines
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HTML

<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>30 - Stanford Dragon</title>
<style>
* { margin: 0; padding: 0; box-sizing: border-box; }
body {
overflow: hidden;
background: #0a0a0a;
font-family: 'Segoe UI', Arial, sans-serif;
}
#canvas-container {
position: fixed;
top: 0; left: 0;
width: 100%; height: 100%;
}
#ui {
position: fixed;
top: 0; left: 0;
width: 100%; height: 100%;
pointer-events: none;
z-index: 10;
}
#title {
position: absolute;
top: 25px; left: 30px;
color: #fff;
font-size: 20px;
letter-spacing: 2px;
}
#title span {
color: #00d4ff;
font-size: 14px;
}
#model-info {
position: absolute;
top: 25px; right: 30px;
color: #00d4ff;
text-align: right;
}
#model-info .name {
font-size: 24px;
font-weight: bold;
color: #fff;
}
#model-info .stats {
font-size: 12px;
color: #888;
margin-top: 5px;
}
#controls {
position: absolute;
bottom: 30px; left: 30px;
pointer-events: auto;
background: rgba(0,0,0,0.85);
padding: 20px;
border-radius: 12px;
border: 1px solid rgba(0,212,255,0.2);
}
#controls button {
background: rgba(255,255,255,0.08);
border: 1px solid rgba(255,255,255,0.15);
color: #fff;
padding: 10px 18px;
margin: 5px;
border-radius: 6px;
cursor: pointer;
transition: all 0.3s;
font-size: 12px;
}
#controls button:hover {
background: rgba(0,212,255,0.2);
border-color: #00d4ff;
}
#controls button.active {
background: rgba(0,212,255,0.4);
border-color: #00d4ff;
}
#loading {
position: fixed;
top: 50%; left: 50%;
transform: translate(-50%, -50%);
color: #00d4ff;
font-size: 24px;
text-align: center;
z-index: 100;
}
#loading .progress {
font-size: 14px;
color: #666;
margin-top: 10px;
}
#quality-selector {
position: absolute;
top: 80px; left: 30px;
pointer-events: auto;
}
#quality-selector button {
background: rgba(255,255,255,0.05);
border: 1px solid rgba(255,255,255,0.1);
color: #888;
padding: 5px 12px;
margin-right: 5px;
border-radius: 4px;
cursor: pointer;
font-size: 11px;
}
#quality-selector button:hover {
color: #fff;
border-color: #00d4ff;
}
#quality-selector button.active {
color: #00d4ff;
border-color: #00d4ff;
}
</style>
</head>
<body>
<div id="loading">
<div>🐉 加载 Dragon...</div>
<div class="progress" id="loading-text">初始化</div>
</div>
<div id="canvas-container"></div>
<div id="ui">
<div id="title">30 - Stanford Dragon <span>🐉</span></div>
<div id="quality-selector">
<button onclick="loadQuality('res4')" id="btn-res4">极简 (351KB)</button>
<button onclick="loadQuality('res3')" class="active" id="btn-res3">低质量 (1.6MB)</button>
<button onclick="loadQuality('res2')" id="btn-res2">中等 (7MB)</button>
<button onclick="loadQuality('full')" id="btn-full">完整 (33MB)</button>
</div>
<div id="model-info">
<div class="name">Stanford Dragon</div>
<div class="stats">
顶点: <span id="vertex-count">-</span> |
面数: <span id="face-count">-</span><br>
文件: <span id="file-info">dragon_vrip_res3.ply</span>
</div>
</div>
<div id="controls">
<div style="color: #00d4ff; margin-bottom: 10px; font-size: 13px;">🎨 渲染模式</div>
<button onclick="setMode('standard')" class="active" id="btn-standard">标准材质</button>
<button onclick="setMode('normal')" id="btn-normal">法线着色</button>
<button onclick="setMode('wireframe')" id="btn-wireframe">线框模式</button>
<button onclick="setMode('points')" id="btn-points">顶点云</button>
<button onclick="setMode('matcap')" id="btn-matcap">金属光泽</button>
</div>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/controls/OrbitControls.js"></script>
<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/loaders/PLYLoader.js"></script>
<script>
// ========== 场景 ==========
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x0a0a0a);
scene.fog = new THREE.Fog(0x0a0a0a, 0.5, 8);
const camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.01, 100);
camera.position.set(0, 0.1, 0.6);
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setPixelRatio(window.devicePixelRatio);
renderer.shadowMap.enabled = true;
document.getElementById('canvas-container').appendChild(renderer.domElement);
// 控制器
const controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.enableDamping = true;
controls.dampingFactor = 0.05;
controls.autoRotate = true;
controls.autoRotateSpeed = 0.5;
controls.target.set(0, 0, 0);
// 灯光
const ambientLight = new THREE.AmbientLight(0x404040, 0.4);
scene.add(ambientLight);
const mainLight = new THREE.DirectionalLight(0xffffff, 1);
mainLight.position.set(1, 2, 1);
mainLight.castShadow = true;
scene.add(mainLight);
const rimLight = new THREE.DirectionalLight(0x00d4ff, 0.5);
rimLight.position.set(-1, 0.5, -1);
scene.add(rimLight);
// ========== 材质 ==========
const materials = {
standard: () => new THREE.MeshStandardMaterial({
color: 0xcc8866,
metalness: 0.2,
roughness: 0.6
}),
normal: () => new THREE.MeshNormalMaterial(),
wireframe: () => new THREE.MeshBasicMaterial({
color: 0x00ff88,
wireframe: true,
transparent: true,
opacity: 0.4
}),
points: () => new THREE.PointsMaterial({
color: 0xffaa00,
size: 0.005,
transparent: true,
opacity: 0.8
}),
matcap: () => new THREE.MeshStandardMaterial({
color: 0xffd700,
metalness: 0.9,
roughness: 0.1
})
};
// ========== 模型配置 ==========
const modelConfigs = {
res4: { file: 'dragon_vrip_res4.ply', size: '351KB', scale: 0.5 },
res3: { file: 'dragon_vrip_res3.ply', size: '1.6MB', scale: 0.5 },
res2: { file: 'dragon_vrip_res2.ply', size: '7MB', scale: 0.5 },
full: { file: 'dragon_vrip.ply', size: '33MB', scale: 0.5 }
};
let currentMesh = null;
let currentMode = 'standard';
let currentQuality = 'res3';
const loader = new THREE.PLYLoader();
// ========== 加载质量级别 ==========
function loadQuality(quality) {
currentQuality = quality;
const config = modelConfigs[quality];
// 更新按钮
document.querySelectorAll('#quality-selector button').forEach(btn => {
btn.classList.remove('active');
});
document.getElementById(`btn-${quality}`).classList.add('active');
document.getElementById('file-info').textContent = `${config.file} (${config.size})`;
// 显示加载
document.getElementById('loading').style.display = 'block';
document.getElementById('loading-text').textContent = `加载 ${config.size}...`;
// 移除旧模型
if (currentMesh) {
scene.remove(currentMesh);
currentMesh.geometry.dispose();
currentMesh.material.dispose();
}
// 加载
loader.load(
`../../stanfordRecon/dragon_recon/${config.file}`,
function(geometry) {
geometry.computeVertexNormals();
const material = materials[currentMode]();
currentMesh = new THREE.Mesh(geometry, material);
currentMesh.scale.set(config.scale, config.scale, config.scale);
// 居中
geometry.center();
currentMesh.castShadow = true;
currentMesh.receiveShadow = true;
scene.add(currentMesh);
// 更新统计
document.getElementById('vertex-count').textContent =
geometry.attributes.position.count.toLocaleString();
document.getElementById('face-count').textContent =
geometry.index ? (geometry.index.count / 3).toLocaleString() : 'N/A';
document.getElementById('loading').style.display = 'none';
},
function(progress) {
if (progress.lengthComputable) {
const pct = Math.round(progress.loaded / progress.total * 100);
document.getElementById('loading-text').textContent =
`${config.size} - ${pct}%`;
}
},
function(error) {
console.error(error);
document.getElementById('loading-text').textContent = '加载失败,请重试';
}
);
}
// ========== 切换渲染模式 ==========
function setMode(mode) {
currentMode = mode;
document.querySelectorAll('#controls button').forEach(btn => {
btn.classList.remove('active');
});
document.getElementById(`btn-${mode}`).classList.add('active');
if (currentMesh) {
currentMesh.material.dispose();
currentMesh.material = materials[mode]();
}
}
// ========== 网格地面 ==========
const gridHelper = new THREE.GridHelper(2, 20, 0x333333, 0x222222);
gridHelper.position.y = -0.15;
scene.add(gridHelper);
// ========== 窗口调整 ==========
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
});
// ========== 动画 ==========
function animate() {
requestAnimationFrame(animate);
controls.update();
renderer.render(scene, camera);
}
// 初始化
loadQuality('res3');
animate();
</script>
</body>
</html>