752 lines
26 KiB
HTML
752 lines
26 KiB
HTML
<!DOCTYPE html>
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<html lang="zh-CN">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
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<title>🎮 俄罗斯方块 | 小游戏中心</title>
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<link rel="icon" href="favicon.ico" type="image/x-icon">
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<!-- Windows浏览器兼容性修复 -->
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<script>
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// 修复 crypto.randomUUID 兼容性问题
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if (!window.crypto?.randomUUID) {
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window.crypto = window.crypto || {};
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window.crypto.randomUUID = function() {
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return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function(c) {
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var r = Math.random() * 16 | 0,
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v = c === 'x' ? r : (r & 0x3 | 0x8);
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return v.toString(16);
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});
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};
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}
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// 模拟Poki SDK(如果加载失败)
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window.PokiSDK = window.PokiSDK || {
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init: () => Promise.resolve(),
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gameLoadingFinished: () => console.log('🎮 游戏加载完成'),
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gameplayStart: () => console.log('🎮 游戏开始'),
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gameplayStop: () => console.log('🎮 游戏停止'),
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commercialBreak: () => Promise.resolve()
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};
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</script>
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<!-- 本地PlayCanvas库 -->
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<script>
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// 简化的PlayCanvas模拟(如果CDN加载失败)
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if (typeof pc === 'undefined') {
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console.warn('⚠️ PlayCanvas CDN加载失败,使用简化版本');
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window.pc = {
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Application: class {
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constructor(canvas, options) {
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this.canvas = canvas;
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this.graphicsDevice = {
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resize: () => console.log('📐 调整画布大小')
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};
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console.log('🎮 PlayCanvas应用已创建');
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}
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start() { console.log('▶️ PlayCanvas已启动'); }
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setCanvasFillMode() {}
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},
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FILLMODE_NONE: 'none',
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Mouse: class {},
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TouchDevice: class {},
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ElementInput: class {}
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};
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}
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</script>
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<!-- 延迟加载外部库 -->
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<script src="https://game-cdn.poki.com/scripts/v2/poki-sdk.js" async defer onerror="console.warn('⚠️ Poki SDK加载失败,使用模拟版本')"></script>
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<script src="https://code.playcanvas.com/playcanvas-stable.min.js" async defer onerror="console.warn('⚠️ PlayCanvas加载失败,使用模拟版本')"></script>
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<style>
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* { margin: 0; padding: 0; box-sizing: border-box; }
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html, body {
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width: 100%;
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height: 100%;
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overflow: hidden;
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background: #0a0a1a;
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font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', sans-serif;
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touch-action: none;
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}
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#game-container {
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width: 100%;
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height: 100%;
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display: flex;
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justify-content: center;
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align-items: center;
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flex-direction: column;
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padding: 10px;
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}
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canvas {
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display: block;
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box-shadow: 0 0 40px rgba(0, 100, 255, 0.3);
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border-radius: 8px;
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background: #111827;
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}
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/* 虚拟控制按钮容器 */
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.controls-container {
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margin-top: 20px;
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display: flex;
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flex-direction: column;
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align-items: center;
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gap: 15px;
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width: 100%;
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}
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.control-row {
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display: flex;
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justify-content: space-between;
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align-items: center;
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width: 100%;
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max-width: 500px;
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}
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.action-button {
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padding: 12px 24px;
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border: none;
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border-radius: 8px;
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font-size: 16px;
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font-weight: 600;
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cursor: pointer;
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transition: all 0.2s ease;
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display: flex;
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align-items: center;
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gap: 8px;
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min-width: 100px;
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justify-content: center;
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}
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.action-button.start {
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background: linear-gradient(145deg, #10b981 0%, #047857 100%);
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color: white;
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}
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.action-button.restart {
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background: linear-gradient(145deg, #f59e0b 0%, #d97706 100%);
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color: white;
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}
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.control-button {
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width: 65px;
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height: 65px;
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background: linear-gradient(145deg, #1e293b 0%, #0f172a 100%);
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border-radius: 50%;
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display: flex;
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justify-content: center;
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align-items: center;
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font-size: 28px;
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color: #fff;
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cursor: pointer;
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user-select: none;
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border: 2px solid rgba(255, 255, 255, 0.1);
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box-shadow: 0 4px 15px rgba(0, 0, 0, 0.3);
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transition: all 0.1s ease;
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}
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.control-row:nth-child(2) {
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justify-content: center;
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gap: 5px;
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}
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.info-panel {
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width: 100%;
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max-width: 500px;
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background: rgba(255, 255, 255, 0.1);
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border-radius: 8px;
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padding: 15px;
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display: flex;
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justify-content: space-around;
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margin-top: 10px;
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}
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.info-item {
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display: flex;
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flex-direction: column;
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align-items: center;
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gap: 5px;
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}
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.info-label {
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color: #aaa;
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font-size: 12px;
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}
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.info-value {
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color: #fff;
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font-weight: bold;
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font-size: 20px;
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}
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.status-message {
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position: fixed;
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top: 20px;
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left: 50%;
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transform: translateX(-50%);
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background: rgba(0, 0, 0, 0.8);
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color: white;
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padding: 10px 20px;
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border-radius: 5px;
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font-size: 14px;
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z-index: 1000;
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display: none;
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}
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.debug-info {
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position: fixed;
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bottom: 10px;
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left: 10px;
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background: rgba(0, 0, 0, 0.8);
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color: #68d391;
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padding: 10px;
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border-radius: 5px;
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font-family: monospace;
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font-size: 12px;
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max-width: 300px;
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max-height: 200px;
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overflow-y: auto;
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}
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.loading {
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position: fixed;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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color: white;
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font-size: 18px;
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text-align: center;
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}
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.error-message {
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position: fixed;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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background: rgba(220, 38, 38, 0.9);
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color: white;
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padding: 20px;
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border-radius: 10px;
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text-align: center;
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max-width: 400px;
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display: none;
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}
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</style>
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</head>
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<body>
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<div class="loading" id="loading">🎮 加载俄罗斯方块...</div>
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<div class="error-message" id="error-message"></div>
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<div class="status-message" id="status-message"></div>
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<div id="game-container">
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<canvas id="application" width="540" height="720"></canvas>
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<div class="controls-container">
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<!-- 第一行:开始/旋转/重来按钮 -->
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<div class="control-row">
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<button class="action-button start" id="start-btn">
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<span>▶️</span> 开始
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</button>
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<div class="control-button rotate" id="rotate-btn">↻ 旋转</div>
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<button class="action-button restart" id="restart-btn">
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<span>🔄</span> 重来
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</button>
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</div>
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<!-- 第二行:方向控制按钮 -->
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<div class="control-row">
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<div class="control-button left" id="left-btn">←</div>
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<div class="control-button down" id="down-btn">↓</div>
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<div class="control-button right" id="right-btn">→</div>
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</div>
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<!-- 游戏信息面板 -->
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<div class="info-panel">
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<div class="info-item">
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<span class="info-label">分数</span>
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<span class="info-value" id="score">0</span>
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</div>
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<div class="info-item">
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<span class="info-label">等级</span>
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<span class="info-value" id="level">0</span>
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</div>
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<div class="info-item">
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<span class="info-label">消行</span>
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<span class="info-value" id="lines">0</span>
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</div>
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<div class="info-item">
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<span class="info-label">速度</span>
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<span class="info-value" id="speed">1.0x</span>
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</div>
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</div>
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</div>
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</div>
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<div class="debug-info" id="debug-info">
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<div>调试信息:</div>
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</div>
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<script>
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// 调试日志
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function debugLog(message) {
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const debugEl = document.getElementById('debug-info');
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const logEntry = document.createElement('div');
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logEntry.textContent = `[${new Date().toLocaleTimeString()}] ${message}`;
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debugEl.appendChild(logEntry);
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debugEl.scrollTop = debugEl.scrollHeight;
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console.log(message);
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}
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// 显示状态消息
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function showStatus(message, duration = 2000) {
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const statusEl = document.getElementById('status-message');
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statusEl.textContent = message;
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statusEl.style.display = 'block';
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setTimeout(() => {
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statusEl.style.display = 'none';
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}, duration);
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}
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// 显示错误
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function showError(message) {
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const errorEl = document.getElementById('error-message');
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errorEl.innerHTML = `<h3>⚠️ 错误</h3><p>${message}</p><button onclick="location.reload()" style="margin-top: 10px; padding: 8px 16px; background: white; color: #dc2626; border: none; border-radius: 5px; cursor: pointer;">刷新页面</button>`;
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errorEl.style.display = 'block';
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}
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// 隐藏加载界面
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function hideLoading() {
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document.getElementById('loading').style.display = 'none';
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}
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// 游戏状态
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const game = {
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canvas: null,
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ctx: null,
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gridWidth: 10,
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gridHeight: 20,
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cellSize: 24,
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board: [],
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currentPiece: null,
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score: 0,
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level: 0,
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lines: 0,
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speed: 1.0,
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isPaused: true,
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isGameOver: false,
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gameLoop: null,
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lastTime: 0
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};
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// 方块类型
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const pieceTypes = [
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{ type: 'I', shape: [[1,1,1,1]], color: '#00f5ff' },
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{ type: 'J', shape: [[1,0,0],[1,1,1]], color: '#0000ff' },
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{ type: 'L', shape: [[0,0,1],[1,1,1]], color: '#ff7f00' },
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{ type: 'O', shape: [[1,1],[1,1]], color: '#ffff00' },
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{ type: 'S', shape: [[0,1,1],[1,1,0]], color: '#00ff00' },
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{ type: 'T', shape: [[0,1,0],[1,1,1]], color: '#800080' },
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{ type: 'Z', shape: [[1,1,0],[0,1,1]], color: '#ff0000' }
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];
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// 初始化游戏
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function initGame() {
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debugLog('初始化游戏...');
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// 获取画布和上下文
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game.canvas = document.getElementById('application');
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game.ctx = game.canvas.getContext('2d');
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// 清空游戏板
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game.board = Array(game.gridHeight).fill().map(() => Array(game.gridWidth).fill(0));
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// 重置状态
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game.score = 0;
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game.level = 0;
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game.lines = 0;
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game.speed = 1.0;
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game.isPaused = false;
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game.isGameOver = false;
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// 生成新方块
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spawnNewPiece();
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// 开始游戏循环
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startGameLoop();
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// 更新UI
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updateUI();
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render();
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debugLog('游戏初始化完成');
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showStatus('🎮 游戏开始!');
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}
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// 生成新方块
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function spawnNewPiece() {
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const randomType = pieceTypes[Math.floor(Math.random() * pieceTypes.length)];
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game.currentPiece = {
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type: randomType.type,
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shape: randomType.shape,
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color: randomType.color,
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x: Math.floor(game.gridWidth / 2) - Math.floor(randomType.shape[0].length / 2),
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y: 0
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};
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debugLog(`生成新方块: ${game.currentPiece.type}`);
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}
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// 游戏循环
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function startGameLoop() {
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if (game.gameLoop) cancelAnimationFrame(game.gameLoop);
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function gameLoop(timestamp) {
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if (!game.lastTime) game.lastTime = timestamp;
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const deltaTime = timestamp - game.lastTime;
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if (deltaTime > 1000 / game.speed) {
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if (!game.isPaused && !game.isGameOver) {
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movePiece(0, 1);
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game.lastTime = timestamp;
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}
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}
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render();
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game.gameLoop = requestAnimationFrame(gameLoop);
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}
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game.gameLoop = requestAnimationFrame(gameLoop);
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}
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// 移动方块
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function movePiece(dx, dy) {
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if (!game.currentPiece || game.isPaused || game.isGameOver) return;
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const newX = game.currentPiece.x + dx;
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const newY = game.currentPiece.y + dy;
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if (isValidMove(game.currentPiece.shape, newX, newY)) {
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game.currentPiece.x = newX;
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game.currentPiece.y = newY;
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} else if (dy > 0) {
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// 如果向下移动失败,固定方块
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lockPiece();
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checkLines();
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spawnNewPiece();
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// 检查游戏是否结束
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if (!isValidMove(game.currentPiece.shape, game.currentPiece.x, game.currentPiece.y)) {
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gameOver();
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}
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}
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}
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// 旋转方块
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function rotatePiece() {
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if (!game.currentPiece || game.isPaused || game.isGameOver) return;
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const rotated = rotateMatrix(game.currentPiece.shape);
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if (isValidMove(rotated, game.currentPiece.x, game.currentPiece.y)) {
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game.currentPiece.shape = rotated;
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}
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}
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// 旋转矩阵
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function rotateMatrix(matrix) {
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const result = [];
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for (let i = 0; i < matrix[0].length; i++) {
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result[i] = [];
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for (let j = 0; j < matrix.length; j++) {
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result[i][j] = matrix[matrix.length - 1 - j][i];
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}
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}
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return result;
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}
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// 检查移动是否有效
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function isValidMove(shape, x, y) {
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for (let row = 0; row < shape.length; row++) {
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for (let col = 0; col < shape[row].length; col++) {
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if (shape[row][col]) {
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const newX = x + col;
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const newY = y + row;
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if (newX < 0 || newX >= game.gridWidth || newY >= game.gridHeight) {
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return false;
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}
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if (newY >= 0 && game.board[newY][newX]) {
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return false;
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}
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}
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}
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}
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return true;
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}
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// 固定方块
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function lockPiece() {
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const { shape, x, y, color } = game.currentPiece;
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for (let row = 0; row < shape.length; row++) {
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for (let col = 0; col < shape[row].length; col++) {
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if (shape[row][col]) {
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const boardX = x + col;
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const boardY = y + row;
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if (boardY >= 0) {
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game.board[boardY][boardX] = color;
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}
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}
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}
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}
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}
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// 检查并消除完整的行
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function checkLines() {
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let linesCleared = 0;
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for (let y = game.gridHeight - 1; y >= 0; y--) {
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if (game.board[y].every(cell => cell !== 0)) {
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// 移除该行
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game.board.splice(y, 1);
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// 在顶部添加新行
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game.board.unshift(Array(game.gridWidth).fill(0));
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linesCleared++;
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y++; // 重新检查同一位置(因为行下移了)
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}
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}
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if (linesCleared > 0) {
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game.lines += linesCleared;
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game.score += linesCleared * 100 * (game.level + 1);
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game.level = Math.floor(game.lines / 10);
|
|
game.speed = 1.0 + game.level * 0.1;
|
|
|
|
debugLog(`消除 ${linesCleared} 行,得分: ${linesCleared * 100 * (game.level + 1)}`);
|
|
}
|
|
}
|
|
|
|
// 游戏结束
|
|
function gameOver() {
|
|
game.isGameOver = true;
|
|
cancelAnimationFrame(game.gameLoop);
|
|
showStatus(`游戏结束!最终得分: ${game.score}`);
|
|
debugLog('游戏结束');
|
|
}
|
|
|
|
// 暂停/继续游戏
|
|
function togglePause() {
|
|
game.isPaused = !game.isPaused;
|
|
|
|
if (game.isPaused) {
|
|
showStatus('⏸️ 游戏暂停');
|
|
debugLog('游戏暂停');
|
|
} else {
|
|
showStatus('▶️ 游戏继续');
|
|
debugLog('游戏继续');
|
|
}
|
|
|
|
updateUI();
|
|
}
|
|
|
|
// 渲染游戏
|
|
function render() {
|
|
const ctx = game.ctx;
|
|
const canvas = game.canvas;
|
|
|
|
// 清空画布
|
|
ctx.fillStyle = '#111827';
|
|
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
|
|
|
// 绘制网格
|
|
ctx.strokeStyle = 'rgba(255, 255, 255, 0.1)';
|
|
ctx.lineWidth = 1;
|
|
|
|
for (let x = 0; x <= game.gridWidth; x++) {
|
|
ctx.beginPath();
|
|
ctx.moveTo(x * game.cellSize, 0);
|
|
ctx.lineTo(x * game.cellSize, canvas.height);
|
|
ctx.stroke();
|
|
}
|
|
|
|
for (let y = 0; y <= game.gridHeight; y++) {
|
|
ctx.beginPath();
|
|
ctx.moveTo(0, y * game.cellSize);
|
|
ctx.lineTo(canvas.width, y * game.cellSize);
|
|
ctx.stroke();
|
|
}
|
|
|
|
// 绘制已固定的方块
|
|
for (let y = 0; y < game.gridHeight; y++) {
|
|
for (let x = 0; x < game.gridWidth; x++) {
|
|
if (game.board[y][x]) {
|
|
ctx.fillStyle = game.board[y][x];
|
|
ctx.fillRect(x * game.cellSize, y * game.cellSize, game.cellSize, game.cellSize);
|
|
|
|
ctx.strokeStyle = 'white';
|
|
ctx.lineWidth = 2;
|
|
ctx.strokeRect(x * game.cellSize, y * game.cellSize, game.cellSize, game.cellSize);
|
|
}
|
|
}
|
|
}
|
|
|
|
// 绘制当前方块
|
|
if (game.currentPiece) {
|
|
const { shape, x, y, color } = game.currentPiece;
|
|
|
|
ctx.fillStyle = color;
|
|
for (let row = 0; row < shape.length; row++) {
|
|
for (let col = 0; col < shape[row].length; col++) {
|
|
if (shape[row][col]) {
|
|
ctx.fillRect((x + col) * game.cellSize, (y + row) * game.cellSize, game.cellSize, game.cellSize);
|
|
|
|
ctx.strokeStyle = 'white';
|
|
ctx.lineWidth = 2;
|
|
ctx.strokeRect((x + col) * game.cellSize, (y + row) * game.cellSize, game.cellSize, game.cellSize);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// 更新UI
|
|
function updateUI() {
|
|
document.getElementById('score').textContent = game.score;
|
|
document.getElementById('level').textContent = game.level;
|
|
document.getElementById('lines').textContent = game.lines;
|
|
document.getElementById('speed').textContent = game.speed.toFixed(1) + 'x';
|
|
|
|
const startBtn = document.getElementById('start-btn');
|
|
if (!game.currentPiece && !game.isGameOver) {
|
|
startBtn.innerHTML = '<span>▶️</span> 开始';
|
|
startBtn.className = 'action-button start';
|
|
} else if (game.isPaused) {
|
|
startBtn.innerHTML = '<span>▶️</span> 继续';
|
|
startBtn.className = 'action-button start';
|
|
} else if (game.isGameOver) {
|
|
startBtn.innerHTML = '<span>🔄</span> 重新开始';
|
|
startBtn.className = 'action-button restart';
|
|
} else {
|
|
startBtn.innerHTML = '<span>⏸️</span> 暂停';
|
|
startBtn.className = 'action-button start';
|
|
}
|
|
}
|
|
|
|
// 设置控件
|
|
function setupControls() {
|
|
debugLog('设置控件事件...');
|
|
|
|
// 开始按钮
|
|
document.getElementById('start-btn').addEventListener('click', () => {
|
|
debugLog('开始按钮点击');
|
|
if (!game.currentPiece && !game.isGameOver) {
|
|
initGame();
|
|
} else if (game.isPaused) {
|
|
togglePause();
|
|
} else if (game.isGameOver) {
|
|
initGame();
|
|
} else {
|
|
togglePause();
|
|
}
|
|
});
|
|
|
|
// 重来按钮
|
|
document.getElementById('restart-btn').addEventListener('click', () => {
|
|
debugLog('重来按钮点击');
|
|
initGame();
|
|
});
|
|
|
|
// 方向按钮
|
|
document.getElementById('left-btn').addEventListener('click', () => {
|
|
debugLog('左按钮点击');
|
|
movePiece(-1, 0);
|
|
});
|
|
|
|
document.getElementById('right-btn').addEventListener('click', () => {
|
|
debugLog('右按钮点击');
|
|
movePiece(1, 0);
|
|
});
|
|
|
|
document.getElementById('down-btn').addEventListener('click', () => {
|
|
debugLog('下按钮点击');
|
|
movePiece(0, 1);
|
|
});
|
|
|
|
document.getElementById('rotate-btn').addEventListener('click', () => {
|
|
debugLog('旋转按钮点击');
|
|
rotatePiece();
|
|
});
|
|
|
|
// 键盘控制
|
|
document.addEventListener('keydown', (e) => {
|
|
debugLog(`键盘按键: ${e.key}`);
|
|
|
|
// 如果游戏还没开始,按任意键开始游戏
|
|
if (!game.currentPiece && !game.isGameOver) {
|
|
initGame();
|
|
return;
|
|
}
|
|
|
|
if (game.isPaused || game.isGameOver) return;
|
|
|
|
switch(e.key) {
|
|
case 'ArrowLeft':
|
|
movePiece(-1, 0);
|
|
break;
|
|
case 'ArrowRight':
|
|
movePiece(1, 0);
|
|
break;
|
|
case 'ArrowDown':
|
|
movePiece(0, 1);
|
|
break;
|
|
case 'ArrowUp':
|
|
case ' ':
|
|
rotatePiece();
|
|
break;
|
|
case 'p':
|
|
case 'P':
|
|
togglePause();
|
|
break;
|
|
}
|
|
});
|
|
|
|
debugLog('控件事件设置完成');
|
|
}
|
|
|
|
// 页面加载完成
|
|
window.addEventListener('load', () => {
|
|
debugLog('页面加载完成');
|
|
debugLog(`浏览器: ${navigator.userAgent}`);
|
|
debugLog(`平台: ${navigator.platform}`);
|
|
|
|
// 检查浏览器兼容性
|
|
if (!window.crypto?.randomUUID) {
|
|
debugLog('⚠️ crypto.randomUUID 需要兼容性修复');
|
|
}
|
|
|
|
if (typeof pc === 'undefined') {
|
|
debugLog('⚠️ PlayCanvas 未加载,使用Canvas 2D渲染');
|
|
}
|
|
|
|
// 设置控件
|
|
setupControls();
|
|
updateUI();
|
|
|
|
// 隐藏加载界面
|
|
hideLoading();
|
|
|
|
// 初始渲染
|
|
render();
|
|
|
|
showStatus('✅ 俄罗斯方块已加载,点击开始按钮或按任意键开始游戏', 3000);
|
|
});
|
|
|
|
// 错误处理
|
|
window.addEventListener('error', (e) => {
|
|
console.error('全局错误:', e);
|
|
debugLog(`错误: ${e.message}`);
|
|
showError(`JavaScript错误: ${e.message}`);
|
|
});
|
|
</script>
|
|
</body>
|
|
</html> |