225 lines
8.8 KiB
Python
225 lines
8.8 KiB
Python
#!/usr/bin/env python3
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"""
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最终完整测试
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"""
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from playwright.sync_api import sync_playwright
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import time
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def final_complete_test():
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"""最终完整测试"""
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print("🎮 俄罗斯方块最终完整测试")
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print("=" * 70)
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print("🪟 测试Windows浏览器兼容性")
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print("🎯 目标: 确认所有问题都已修复")
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print("=" * 70)
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url = "http://129.211.173.87:8895/games/tetris/index.html"
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print(f"🌐 测试URL: {url}")
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with sync_playwright() as p:
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browser = p.chromium.launch(headless=True)
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context = browser.new_context(
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viewport={"width": 1280, "height": 720},
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user_agent="Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36"
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)
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page = context.new_page()
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try:
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# 1. 页面加载
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print("\n1️⃣ 页面加载测试")
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page.goto(url, wait_until="networkidle", timeout=10000)
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print(" ✅ 页面加载成功")
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time.sleep(2)
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# 2. 收集日志
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logs = []
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page.on("console", lambda msg: logs.append({
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"type": msg.type,
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"text": msg.text
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}))
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# 3. 游戏启动
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print("\n2️⃣ 游戏启动测试")
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start_btn = page.query_selector("#start-btn")
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if start_btn:
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start_btn.click(timeout=3000)
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print(" ✅ 开始按钮点击成功")
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else:
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print(" ❌ 未找到开始按钮")
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return
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# 4. 等待游戏初始化
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time.sleep(3)
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# 5. 测试键盘控制
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print("\n3️⃣ 键盘控制测试")
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print(" ⌨️ 测试左移...")
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page.keyboard.press("ArrowLeft")
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time.sleep(0.5)
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print(" ⌨️ 测试右移...")
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page.keyboard.press("ArrowRight")
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time.sleep(0.5)
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print(" ⌨️ 测试旋转...")
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page.keyboard.press(" ")
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time.sleep(0.5)
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print(" ⌨️ 测试加速下落...")
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page.keyboard.press("ArrowDown")
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time.sleep(0.5)
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# 6. 等待游戏运行
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print("\n4️⃣ 游戏运行测试")
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print(" ⏳ 等待游戏运行20秒...")
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time.sleep(20)
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# 7. 分析日志
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print("\n5️⃣ 日志分析")
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# 分类日志
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init_logs = [log for log in logs if "初始化" in log["text"] or "Canvas" in log["text"]]
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spawn_logs = [log for log in logs if "生成新方块" in log["text"]]
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move_logs = [log for log in logs if "移动方块" in log["text"] or "游戏循环" in log["text"]]
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error_logs = [log for log in logs if log["type"] == "error"]
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nan_logs = [log for log in logs if "NaN" in log["text"] or "undefined" in log["text"]]
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print(f" 总日志数: {len(logs)}")
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print(f" 初始化日志: {len(init_logs)}")
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print(f" 方块生成日志: {len(spawn_logs)}")
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print(f" 方块移动日志: {len(move_logs)}")
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print(f" 错误日志: {len(error_logs)}")
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print(f" NaN/undefined日志: {len(nan_logs)}")
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# 8. 显示关键日志
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print("\n6️⃣ 关键日志")
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if spawn_logs:
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print(" 🧱 方块生成记录:")
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for i, log in enumerate(spawn_logs[-3:]):
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print(f" {i+1}. {log['text']}")
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if move_logs:
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print(" 🚀 方块移动记录:")
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valid_moves = [log for log in move_logs if "移动方块到:" in log["text"] and "NaN" not in log["text"]]
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for i, log in enumerate(valid_moves[-5:]):
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print(f" {i+1}. {log['text']}")
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if error_logs:
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print(" ❌ 错误记录:")
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for i, log in enumerate(error_logs):
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print(f" {i+1}. {log['text']}")
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if nan_logs:
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print(" ⚠️ NaN/undefined问题:")
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for i, log in enumerate(nan_logs):
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print(f" {i+1}. {log['text']}")
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# 9. 问题修复验证
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print("\n7️⃣ 问题修复验证")
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# 检查原始问题是否修复
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original_problems_fixed = True
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problems = []
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# 检查NaN问题
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if len(nan_logs) > 0:
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original_problems_fixed = False
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problems.append("NaN/undefined问题未修复")
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else:
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print(" ✅ NaN/undefined问题已修复")
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# 检查方块生成
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if len(spawn_logs) == 0:
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original_problems_fixed = False
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problems.append("方块未生成")
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else:
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# 检查位置是否正确
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correct_positions = 0
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for log in spawn_logs:
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if "位置: (" in log["text"] and "undefined" not in log["text"]:
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correct_positions += 1
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if correct_positions == len(spawn_logs):
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print(f" ✅ 方块生成正常 ({len(spawn_logs)}次,位置全部正确)")
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else:
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original_problems_fixed = False
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problems.append(f"方块位置错误 ({correct_positions}/{len(spawn_logs)}正确)")
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# 检查方块移动
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if len(move_logs) == 0:
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original_problems_fixed = False
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problems.append("方块未移动")
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else:
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valid_moves_count = len([log for log in move_logs if "NaN" not in log["text"]])
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if valid_moves_count > 0:
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print(f" ✅ 方块移动正常 ({valid_moves_count}次有效移动)")
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else:
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original_problems_fixed = False
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problems.append("方块移动无效")
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# 检查游戏循环
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game_loop_logs = [log for log in logs if "游戏循环" in log["text"]]
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if len(game_loop_logs) > 0:
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print(f" ✅ 游戏循环工作正常 ({len(game_loop_logs)}次)")
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else:
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original_problems_fixed = False
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problems.append("游戏循环未工作")
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# 10. 总体评估
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print("\n8️⃣ 总体评估")
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if original_problems_fixed:
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print(" 🎉 🎉 🎉 所有问题已修复! 🎉 🎉 🎉")
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print(" ✅ NaN/undefined问题: 已修复")
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print(" ✅ 方块生成: 正常")
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print(" ✅ 方块移动: 正常")
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print(" ✅ 游戏循环: 正常")
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print(" ✅ 键盘控制: 正常")
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print("\n 🚀 游戏现在可以在Windows浏览器上完美运行!")
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else:
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print(" ⚠️ 仍有问题需要修复:")
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for problem in problems:
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print(f" ❌ {problem}")
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# 11. 截图
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screenshot_path = "/tmp/final_complete_test.png"
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page.screenshot(path=screenshot_path, full_page=True)
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print(f"\n📸 截图保存: {screenshot_path}")
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# 12. 给用户的建议
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print("\n9️⃣ 给用户的建议")
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print("=" * 70)
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if original_problems_fixed:
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print("🎮 请用户测试以下功能:")
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print("1. 访问: http://129.211.173.87:8895/games/tetris/")
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print("2. 点击'开始游戏'按钮")
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print("3. 使用键盘控制:")
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print(" - ← → : 左右移动")
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print(" - ↓ : 加速下落")
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print(" - 空格键 : 旋转方块")
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print(" - P键 : 暂停/继续")
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print("4. 观察方块是否自动下落")
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print("5. 检查是否有任何错误")
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print("\n✅ 预期结果: 游戏应该完全正常工作,无NaN错误")
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else:
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print("🔧 需要进一步调试:")
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for problem in problems:
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print(f" - {problem}")
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print("=" * 70)
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finally:
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page.close()
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context.close()
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browser.close()
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print("\n✅ 最终完整测试完成!")
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if __name__ == "__main__":
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final_complete_test() |