721 lines
24 KiB
HTML
721 lines
24 KiB
HTML
<!DOCTYPE html>
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<html lang="zh-CN">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
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<title>🎮 俄罗斯方块 | PlayCanvas工作版</title>
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<link rel="icon" href="favicon.ico" type="image/x-icon">
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<!-- PlayCanvas 1.66.0 - 和贪吃蛇完全一样 -->
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<script src="https://code.playcanvas.com/playcanvas-1.66.0.min.js"></script>
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<style>
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* { margin: 0; padding: 0; box-sizing: border-box; }
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html, body {
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width: 100%;
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height: 100%;
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overflow: hidden;
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background: #0a0a1a;
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font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', sans-serif;
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touch-action: none;
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}
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#application {
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width: 100vw;
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height: 100vh;
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display: block;
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}
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/* UI层 */
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#ui {
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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pointer-events: none;
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z-index: 100;
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}
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#score {
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position: absolute;
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top: 20px;
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left: 20px;
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color: white;
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font-size: 24px;
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font-weight: bold;
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text-shadow: 2px 2px 4px rgba(0,0,0,0.5);
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}
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#level {
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position: absolute;
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top: 50px;
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left: 20px;
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color: #aaa;
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font-size: 14px;
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}
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#lines {
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position: absolute;
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top: 70px;
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left: 20px;
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color: #aaa;
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font-size: 14px;
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}
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#menu {
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position: absolute;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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text-align: center;
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pointer-events: auto;
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}
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#menu h1 {
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color: #00d4ff;
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font-size: 48px;
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margin-bottom: 20px;
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text-shadow: 0 0 20px rgba(0,212,255,0.5);
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}
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.btn {
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padding: 15px 40px;
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font-size: 20px;
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background: linear-gradient(135deg, #667eea, #764ba2);
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color: white;
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border: none;
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border-radius: 30px;
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cursor: pointer;
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margin: 10px;
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transition: transform 0.2s, box-shadow 0.2s;
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}
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.btn:hover {
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transform: scale(1.05);
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box-shadow: 0 10px 30px rgba(102,126,234,0.4);
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}
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#gameOver {
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display: none;
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position: absolute;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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text-align: center;
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background: rgba(0,0,0,0.8);
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padding: 40px;
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border-radius: 20px;
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pointer-events: auto;
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}
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#gameOver h2 {
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color: #ff6b6b;
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font-size: 36px;
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margin-bottom: 20px;
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}
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#finalScore {
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color: white;
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font-size: 24px;
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margin-bottom: 30px;
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}
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/* 虚拟控制按钮 */
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.control-button {
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position: absolute;
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width: 80px;
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height: 80px;
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background: rgba(255, 255, 255, 0.1);
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border: 2px solid rgba(255, 255, 255, 0.3);
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border-radius: 50%;
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color: white;
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font-size: 32px;
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display: flex;
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justify-content: center;
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align-items: center;
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cursor: pointer;
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pointer-events: auto;
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user-select: none;
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transition: all 0.1s;
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}
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.control-button:active {
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background: rgba(255, 255, 255, 0.2);
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transform: scale(0.95);
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}
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#left-btn {
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bottom: 100px;
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left: 50px;
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}
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#right-btn {
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bottom: 100px;
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right: 50px;
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}
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#down-btn {
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bottom: 100px;
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left: 50%;
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transform: translateX(-50%);
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}
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#rotate-btn {
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bottom: 200px;
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left: 50%;
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transform: translateX(-50%);
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font-size: 24px;
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}
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#start-btn {
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bottom: 300px;
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left: 50%;
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transform: translateX(-50%);
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width: 120px;
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height: 50px;
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border-radius: 25px;
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font-size: 18px;
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background: linear-gradient(135deg, #10b981, #047857);
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}
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#restart-btn {
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bottom: 370px;
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left: 50%;
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transform: translateX(-50%);
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width: 120px;
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height: 50px;
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border-radius: 25px;
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font-size: 18px;
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background: linear-gradient(135deg, #f59e0b, #d97706);
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}
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/* 移动端适配 */
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@media (max-width: 768px) {
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.control-button {
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width: 70px;
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height: 70px;
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font-size: 28px;
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}
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#left-btn {
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bottom: 80px;
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left: 30px;
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}
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#right-btn {
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bottom: 80px;
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right: 30px;
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}
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#down-btn {
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bottom: 80px;
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}
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#rotate-btn {
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bottom: 170px;
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}
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#start-btn, #restart-btn {
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width: 100px;
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height: 45px;
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font-size: 16px;
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}
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}
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</style>
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</head>
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<body>
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<canvas id="application" style="display:block;width:100%;height:100%;"></canvas>
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<div id="ui">
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<div id="score">分数: 0</div>
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<div id="level">等级: 0</div>
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<div id="lines">消行: 0</div>
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<div id="menu">
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<h1>🎮 俄罗斯方块</h1>
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<button class="btn" onclick="startGame()">开始游戏</button>
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<div style="margin-top: 30px; padding: 20px; background: rgba(0,0,0,0.6); border-radius: 15px; max-width: 320px; text-align: left;">
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<h3 style="color: #00d4ff; margin-bottom: 15px; text-align: center;">📜 游戏规则</h3>
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<div style="color: #ccc; font-size: 14px; line-height: 1.8;">
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<p style="margin-bottom: 8px;"><span style="color: #4ecdc4;">🎮 控制:</span> 键盘方向键或虚拟按钮</p>
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<p style="margin-bottom: 8px;"><span style="color: #ffeaa7;">⬆️ 旋转:</span> 上箭头或旋转按钮</p>
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<p style="margin-bottom: 8px;"><span style="color: #ff6b6b;">⚠️ 目标:</span> 填满整行消除得分</p>
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<p style="margin-bottom: 8px;"><span style="color: #fd79a8;">🎯 技巧:</span> 一次消除多行得分更高</p>
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<p style="margin-bottom: 0;"><span style="color: #a29bfe;">⭐ 提示:</span> 等级越高,方块下落越快!</p>
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</div>
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</div>
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</div>
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<div id="gameOver">
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<h2>游戏结束</h2>
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<div id="finalScore">最终分数: 0</div>
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<button class="btn" onclick="restartGame()">重新开始</button>
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</div>
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<!-- 虚拟控制按钮 -->
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<div class="control-button" id="left-btn">←</div>
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<div class="control-button" id="right-btn">→</div>
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<div class="control-button" id="down-btn">↓</div>
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<div class="control-button" id="rotate-btn">↻ 旋转</div>
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<div class="control-button" id="start-btn">▶️ 开始</div>
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<div class="control-button" id="restart-btn">🔄 重来</div>
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</div>
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<script>
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// ==================== 调试日志 ====================
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function debugLog(message) {
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console.log(`[${new Date().toLocaleTimeString()}] ${message}`);
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}
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// ==================== 游戏变量 ====================
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let app = null;
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let gameRunning = false;
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let gamePaused = false;
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let gameOver = false;
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let score = 0;
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let level = 0;
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let lines = 0;
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let dropTimer = 0;
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// 游戏场地
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const GRID_WIDTH = 10;
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const GRID_HEIGHT = 20;
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const CELL_SIZE = 24;
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let board = Array(GRID_HEIGHT).fill().map(() => Array(GRID_WIDTH).fill(0));
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let currentPiece = null;
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// 方块类型定义
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const PIECE_TYPES = [
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{ type: 'I', shape: [[1,1,1,1]], color: '#00f5ff' }, // 青色
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{ type: 'J', shape: [[1,0,0],[1,1,1]], color: '#0000ff' }, // 蓝色
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{ type: 'L', shape: [[0,0,1],[1,1,1]], color: '#ff8000' }, // 橙色
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{ type: 'O', shape: [[1,1],[1,1]], color: '#ffff00' }, // 黄色
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{ type: 'S', shape: [[0,1,1],[1,1,0]], color: '#00ff00' }, // 绿色
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{ type: 'T', shape: [[0,1,0],[1,1,1]], color: '#8000ff' }, // 紫色
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{ type: 'Z', shape: [[1,1,0],[0,1,1]], color: '#ff0000' } // 红色
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];
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// ==================== UI更新 ====================
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function updateUI() {
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document.getElementById('score').textContent = `分数: ${score}`;
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document.getElementById('level').textContent = `等级: ${level}`;
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document.getElementById('lines').textContent = `消行: ${lines}`;
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}
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// ==================== 游戏逻辑 ====================
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function spawnNewPiece() {
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const randomType = PIECE_TYPES[Math.floor(Math.random() * PIECE_TYPES.length)];
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currentPiece = {
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type: randomType.type,
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shape: randomType.shape,
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color: randomType.color,
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x: Math.floor(GRID_WIDTH / 2) - Math.floor(randomType.shape[0].length / 2),
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y: 0
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};
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debugLog(`生成新方块: ${currentPiece.type}`);
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}
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function isValidMove(shape, x, y) {
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for (let row = 0; row < shape.length; row++) {
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for (let col = 0; col < shape[row].length; col++) {
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if (shape[row][col]) {
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const newX = x + col;
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const newY = y + row;
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if (newX < 0 || newX >= GRID_WIDTH || newY >= GRID_HEIGHT) {
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return false;
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}
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if (newY >= 0 && board[newY][newX]) {
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return false;
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}
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}
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}
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}
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return true;
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}
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function movePiece(dx, dy) {
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if (!currentPiece || gamePaused || gameOver) return;
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const newX = currentPiece.x + dx;
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const newY = currentPiece.y + dy;
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if (isValidMove(currentPiece.shape, newX, newY)) {
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currentPiece.x = newX;
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currentPiece.y = newY;
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debugLog(`移动方块到: (${newX}, ${newY})`);
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} else if (dy > 0) {
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// 固定方块
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lockPiece();
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checkLines();
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spawnNewPiece();
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// 检查游戏是否结束
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if (!isValidMove(currentPiece.shape, currentPiece.x, currentPiece.y)) {
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endGame();
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}
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}
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}
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function lockPiece() {
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const { shape, x, y, color } = currentPiece;
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for (let row = 0; row < shape.length; row++) {
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for (let col = 0; col < shape[row].length; col++) {
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if (shape[row][col]) {
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const boardX = x + col;
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const boardY = y + row;
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if (boardY >= 0) {
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board[boardY][boardX] = color;
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}
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}
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}
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}
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debugLog(`方块固定在位置: (${x}, ${y})`);
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}
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function checkLines() {
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let linesCleared = 0;
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for (let y = GRID_HEIGHT - 1; y >= 0; y--) {
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if (board[y].every(cell => cell !== 0)) {
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// 移除该行
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board.splice(y, 1);
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// 在顶部添加新行
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board.unshift(Array(GRID_WIDTH).fill(0));
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linesCleared++;
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y++; // 重新检查同一位置
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}
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}
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if (linesCleared > 0) {
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lines += linesCleared;
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score += linesCleared * 100 * (level + 1);
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level = Math.floor(lines / 10);
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debugLog(`消除 ${linesCleared} 行,得分: ${linesCleared * 100 * (level + 1)}`);
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updateUI();
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}
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}
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function rotatePiece() {
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if (!currentPiece || gamePaused || gameOver) return;
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// 旋转矩阵
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const rotateMatrix = (matrix) => {
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const result = [];
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for (let i = 0; i < matrix[0].length; i++) {
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result[i] = [];
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for (let j = 0; j < matrix.length; j++) {
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result[i][j] = matrix[matrix.length - 1 - j][i];
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}
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}
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return result;
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};
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const rotated = rotateMatrix(currentPiece.shape);
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if (isValidMove(rotated, currentPiece.x, currentPiece.y)) {
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currentPiece.shape = rotated;
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debugLog('旋转方块');
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}
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}
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function endGame() {
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gameOver = true;
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gameRunning = false;
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document.getElementById('finalScore').textContent = `最终分数: ${score}`;
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document.getElementById('gameOver').style.display = 'block';
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debugLog(`游戏结束!最终得分: ${score}`);
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}
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function restartGame() {
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// 重置游戏状态
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board = Array(GRID_HEIGHT).fill().map(() => Array(GRID_WIDTH).fill(0));
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score = 0;
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level = 0;
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lines = 0;
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gameOver = false;
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gamePaused = false;
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dropTimer = 0;
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// 生成第一个方块
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spawnNewPiece();
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// 隐藏游戏结束界面
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document.getElementById('gameOver').style.display = 'none';
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document.getElementById('menu').style.display = 'none';
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// 开始游戏
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gameRunning = true;
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updateUI();
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debugLog('🎮 游戏重新开始!');
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}
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// ==================== 渲染函数 ====================
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function renderGame() {
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if (!app || !gameRunning) return;
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// 获取2D上下文
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const ctx = app.graphicsDevice.canvas.getContext('2d');
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if (!ctx) return;
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// 清空画布
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ctx.fillStyle = '#0a0a1a';
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ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
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// 计算游戏区域位置(居中)
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const canvasWidth = ctx.canvas.width;
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const canvasHeight = ctx.canvas.height;
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const gameWidth = GRID_WIDTH * CELL_SIZE;
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const gameHeight = GRID_HEIGHT * CELL_SIZE;
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const offsetX = (canvasWidth - gameWidth) / 2;
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const offsetY = (canvasHeight - gameHeight) / 2;
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// 绘制网格背景
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ctx.fillStyle = '#111827';
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ctx.fillRect(offsetX, offsetY, gameWidth, gameHeight);
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// 绘制网格线
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ctx.strokeStyle = 'rgba(255, 255, 255, 0.1)';
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ctx.lineWidth = 1;
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for (let x = 0; x <= GRID_WIDTH; x++) {
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const lineX = offsetX + x * CELL_SIZE;
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ctx.beginPath();
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ctx.moveTo(lineX, offsetY);
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ctx.lineTo(lineX, offsetY + gameHeight);
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ctx.stroke();
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}
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for (let y = 0; y <= GRID_HEIGHT; y++) {
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const lineY = offsetY + y * CELL_SIZE;
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ctx.beginPath();
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ctx.moveTo(offsetX, lineY);
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ctx.lineTo(offsetX + gameWidth, lineY);
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ctx.stroke();
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}
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// 绘制已固定的方块
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for (let y = 0; y < GRID_HEIGHT; y++) {
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for (let x = 0; x < GRID_WIDTH; x++) {
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if (board[y][x]) {
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ctx.fillStyle = board[y][x];
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const rectX = offsetX + x * CELL_SIZE;
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const rectY = offsetY + y * CELL_SIZE;
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// 绘制方块
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ctx.fillRect(rectX, rectY, CELL_SIZE, CELL_SIZE);
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// 绘制边框
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ctx.strokeStyle = 'white';
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ctx.lineWidth = 2;
|
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ctx.strokeRect(rectX, rectY, CELL_SIZE, CELL_SIZE);
|
|
}
|
|
}
|
|
}
|
|
|
|
// 绘制当前方块
|
|
if (currentPiece) {
|
|
const { shape, x, y, color } = currentPiece;
|
|
|
|
ctx.fillStyle = color;
|
|
|
|
for (let row = 0; row < shape.length; row++) {
|
|
for (let col = 0; col < shape[row].length; col++) {
|
|
if (shape[row][col]) {
|
|
const rectX = offsetX + (x + col) * CELL_SIZE;
|
|
const rectY = offsetY + (y + row) * CELL_SIZE;
|
|
|
|
// 绘制方块
|
|
ctx.fillRect(rectX, rectY, CELL_SIZE, CELL_SIZE);
|
|
|
|
// 绘制边框
|
|
ctx.strokeStyle = 'white';
|
|
ctx.lineWidth = 2;
|
|
ctx.strokeRect(rectX, rectY, CELL_SIZE, CELL_SIZE);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ==================== 游戏循环 ====================
|
|
function gameUpdate(dt) {
|
|
if (!gameRunning || gamePaused || gameOver) return;
|
|
|
|
debugLog(`游戏循环 dt=${dt.toFixed(3)} 秒, dropTimer=${dropTimer.toFixed(3)}`);
|
|
|
|
// 自动下落
|
|
dropTimer += dt;
|
|
const dropInterval = 1.0 / (1.0 + level * 0.1); // 等级越高,下落越快
|
|
|
|
if (dropTimer > dropInterval) {
|
|
debugLog(`方块自动下落: dropTimer=${dropTimer.toFixed(3)} > dropInterval=${dropInterval.toFixed(3)}`);
|
|
movePiece(0, 1);
|
|
dropTimer = 0;
|
|
}
|
|
|
|
// 渲染游戏
|
|
renderGame();
|
|
}
|
|
|
|
// ==================== 初始化游戏 ====================
|
|
function initGame() {
|
|
debugLog('🎮 初始化 PlayCanvas...');
|
|
|
|
const canvas = document.getElementById('application');
|
|
if (!canvas) {
|
|
debugLog('❌ Canvas 元素未找到!');
|
|
alert('游戏加载失败:Canvas 未找到');
|
|
return;
|
|
}
|
|
|
|
try {
|
|
// 简化配置:只使用键盘和触摸,移除鼠标事件
|
|
app = new pc.Application(canvas, {
|
|
keyboard: new pc.Keyboard(window),
|
|
touch: new pc.TouchDevice(canvas) // 移动端支持
|
|
});
|
|
debugLog('✅ PlayCanvas 应用创建成功');
|
|
} catch (e) {
|
|
debugLog('❌ PlayCanvas 初始化失败:', e);
|
|
alert('游戏引擎初始化失败: ' + e.message);
|
|
throw e;
|
|
}
|
|
|
|
app.start();
|
|
debugLog('✅ PlayCanvas 已启动');
|
|
|
|
app.setCanvasFillMode(pc.FILLMODE_FILL_WINDOW);
|
|
app.setCanvasResolution(pc.RESOLUTION_AUTO);
|
|
|
|
window.addEventListener('resize', () => app.resizeCanvas());
|
|
|
|
// 设置游戏循环
|
|
app.on('update', gameUpdate);
|
|
|
|
// 初始化游戏状态(但不开始游戏)
|
|
board = Array(GRID_HEIGHT).fill().map(() => Array(GRID_WIDTH).fill(0));
|
|
score = 0;
|
|
level = 0;
|
|
lines = 0;
|
|
gameOver = false;
|
|
gamePaused = false;
|
|
dropTimer = 0;
|
|
|
|
// 生成第一个方块
|
|
spawnNewPiece();
|
|
|
|
updateUI();
|
|
debugLog('✅ 游戏初始化完成(等待开始)');
|
|
}
|
|
|
|
// ==================== 控制函数 ====================
|
|
window.startGame = function() {
|
|
debugLog('🎮 开始游戏...');
|
|
document.getElementById('menu').style.display = 'none';
|
|
gameRunning = true;
|
|
gamePaused = false;
|
|
};
|
|
|
|
function togglePause() {
|
|
if (gameOver) return;
|
|
|
|
gamePaused = !gamePaused;
|
|
debugLog(gamePaused ? '⏸️ 游戏暂停' : '▶️ 游戏继续');
|
|
}
|
|
|
|
// ==================== 设置控件事件 ====================
|
|
function setupControls() {
|
|
debugLog('设置控件事件...');
|
|
|
|
// 虚拟按钮 - 使用事件委托防止重复绑定
|
|
const ui = document.getElementById('ui');
|
|
|
|
ui.addEventListener('click', (e) => {
|
|
const target = e.target;
|
|
|
|
if (target.id === 'start-btn') {
|
|
if (!gameRunning) {
|
|
startGame();
|
|
} else {
|
|
togglePause();
|
|
}
|
|
} else if (target.id === 'restart-btn') {
|
|
restartGame();
|
|
} else if (target.id === 'left-btn') {
|
|
movePiece(-1, 0);
|
|
} else if (target.id === 'right-btn') {
|
|
movePiece(1, 0);
|
|
} else if (target.id === 'down-btn') {
|
|
movePiece(0, 1);
|
|
} else if (target.id === 'rotate-btn') {
|
|
rotatePiece();
|
|
}
|
|
});
|
|
|
|
// 键盘控制
|
|
document.addEventListener('keydown', (e) => {
|
|
debugLog(`键盘按键: ${e.key}`);
|
|
|
|
// 如果游戏还没开始,按任意键开始游戏
|
|
if (!gameRunning && !gameOver) {
|
|
startGame();
|
|
return;
|
|
}
|
|
|
|
if (gamePaused || gameOver) return;
|
|
|
|
switch(e.key) {
|
|
case 'ArrowLeft':
|
|
movePiece(-1, 0);
|
|
break;
|
|
case 'ArrowRight':
|
|
movePiece(1, 0);
|
|
break;
|
|
case 'ArrowDown':
|
|
movePiece(0, 1);
|
|
break;
|
|
case 'ArrowUp':
|
|
case ' ':
|
|
rotatePiece();
|
|
break;
|
|
case 'p':
|
|
case 'P':
|
|
togglePause();
|
|
break;
|
|
}
|
|
});
|
|
|
|
debugLog('控件事件设置完成');
|
|
}
|
|
|
|
// ==================== 页面加载完成 ====================
|
|
window.addEventListener('load', () => {
|
|
debugLog('页面加载完成');
|
|
debugLog(`浏览器: ${navigator.userAgent}`);
|
|
debugLog(`平台: ${navigator.platform}`);
|
|
|
|
// 设置控件
|
|
setupControls();
|
|
|
|
// 初始化游戏
|
|
initGame();
|
|
});
|
|
|
|
// ==================== 错误处理 ====================
|
|
window.addEventListener('error', (e) => {
|
|
console.error('全局错误:', e);
|
|
debugLog(`错误: ${e.message}`);
|
|
alert(`❌ JavaScript错误: ${e.message}`);
|
|
});
|
|
</script>
|
|
</body>
|
|
</html> |