541 lines
20 KiB
HTML
541 lines
20 KiB
HTML
<!DOCTYPE html>
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<html lang="zh-CN">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>🎮 俄罗斯方块 | 最终工作版</title>
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<style>
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* { margin: 0; padding: 0; box-sizing: border-box; }
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body {
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font-family: Arial, sans-serif;
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background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
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color: white;
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min-height: 100vh;
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display: flex;
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flex-direction: column;
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align-items: center;
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justify-content: center;
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padding: 20px;
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}
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.container { max-width: 800px; width: 100%; text-align: center; }
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h1 { font-size: 2.5rem; margin-bottom: 10px; text-shadow: 2px 2px 4px rgba(0,0,0,0.3); }
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.subtitle { font-size: 1.2rem; opacity: 0.9; margin-bottom: 20px; }
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.game-area { display: flex; flex-wrap: wrap; justify-content: center; gap: 20px; margin-bottom: 20px; }
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canvas {
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background: rgba(0, 0, 0, 0.7);
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border-radius: 10px;
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box-shadow: 0 10px 30px rgba(0,0,0,0.3);
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}
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.info-panel {
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background: rgba(0, 0, 0, 0.7);
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border-radius: 10px;
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padding: 20px;
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min-width: 200px;
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box-shadow: 0 10px 30px rgba(0,0,0,0.3);
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}
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.info-item { margin-bottom: 15px; text-align: left; }
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.info-label { font-size: 0.9rem; opacity: 0.7; margin-bottom: 5px; }
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.info-value { font-size: 1.5rem; font-weight: bold; color: #ffd700; }
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.controls { margin-top: 20px; }
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button {
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background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
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color: white;
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border: none;
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border-radius: 50px;
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padding: 12px 24px;
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font-size: 1.1rem;
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font-weight: bold;
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cursor: pointer;
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transition: all 0.3s ease;
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box-shadow: 0 4px 15px rgba(0,0,0,0.2);
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margin: 5px;
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}
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button:hover { transform: translateY(-2px); box-shadow: 0 6px 20px rgba(0,0,0,0.3); }
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button:active { transform: translateY(0); }
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.direction-buttons {
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display: flex;
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justify-content: center;
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gap: 10px;
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margin-top: 10px;
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}
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.dir-btn { width: 60px; height: 60px; border-radius: 50%; font-size: 1.5rem; }
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.rotate-btn { background: linear-gradient(135deg, #ff9a9e 0%, #fad0c4 100%); }
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.instructions {
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background: rgba(0, 0, 0, 0.5);
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border-radius: 10px;
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padding: 20px;
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margin-top: 20px;
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text-align: left;
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display: none;
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}
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@media (max-width: 768px) {
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.game-area { flex-direction: column; align-items: center; }
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.info-panel { width: 100%; max-width: 400px; }
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h1 { font-size: 2rem; }
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button { padding: 10px 20px; font-size: 1rem; }
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.dir-btn { width: 50px; height: 50px; font-size: 1.3rem; }
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}
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</style>
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</head>
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<body>
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<div class="container">
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<h1>🎮 俄罗斯方块</h1>
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<div class="subtitle">最终工作版 | Windows完美兼容 | 纯Canvas 2D</div>
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<div class="game-area">
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<canvas id="game-canvas" width="540" height="720"></canvas>
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<div class="info-panel">
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<div class="info-item">
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<div class="info-label">分数</div>
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<div id="score" class="info-value">0</div>
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</div>
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<div class="info-item">
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<div class="info-label">等级</div>
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<div id="level" class="info-value">1</div>
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</div>
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<div class="info-item">
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<div class="info-label">消行数</div>
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<div id="lines" class="info-value">0</div>
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</div>
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<div class="info-item">
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<div class="info-label">下一个方块</div>
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<div id="next-piece" class="info-value">?</div>
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</div>
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<div class="controls">
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<div>
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<button id="start-btn" onclick="startGame()">▶️ 开始游戏</button>
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<button onclick="togglePause()">⏸️ 暂停</button>
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<button onclick="restartGame()">🔄 重来</button>
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</div>
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<div class="direction-buttons">
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<button class="dir-btn" onclick="moveLeft()">←</button>
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<button class="dir-btn rotate-btn" onclick="rotatePiece()">↻</button>
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<button class="dir-btn" onclick="moveRight()">→</button>
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</div>
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<div>
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<button class="dir-btn" onclick="moveDown()" style="width: 100%; margin-top: 10px;">↓ 快速下落</button>
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</div>
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</div>
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</div>
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</div>
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<div class="instructions" id="instructions">
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<h3>🎮 游戏说明</h3>
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<p><strong>控制</strong>: ← → 移动,空格键旋转,↓ 加速下落,P键暂停</p>
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<p><strong>目标</strong>: 消除完整的行来获得分数</p>
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<button onclick="hideInstructions()" style="margin-top: 10px; width: 100%;">返回游戏</button>
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</div>
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<button onclick="showInstructions()" style="margin-top: 20px;">📖 显示说明</button>
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</div>
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<script>
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// ==================== 游戏配置 ====================
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const GRID_WIDTH = 10;
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const GRID_HEIGHT = 20;
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const CELL_SIZE = 30;
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// 方块类型
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const PIECE_TYPES = [
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{ type: 'I', shape: [[1,1,1,1]], color: '#00f5ff', name: '长条' },
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{ type: 'J', shape: [[1,0,0],[1,1,1]], color: '#0000ff', name: 'J形' },
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{ type: 'L', shape: [[0,0,1],[1,1,1]], color: '#ff7f00', name: 'L形' },
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{ type: 'O', shape: [[1,1],[1,1]], color: '#ffff00', name: '方块' },
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{ type: 'S', shape: [[0,1,1],[1,1,0]], color: '#00ff00', name: 'S形' },
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{ type: 'T', shape: [[0,1,0],[1,1,1]], color: '#800080', name: 'T形' },
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{ type: 'Z', shape: [[1,1,0],[0,1,1]], color: '#ff0000', name: 'Z形' }
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];
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// ==================== 游戏状态 ====================
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let canvas, ctx;
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let board = [];
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let currentPiece = null;
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let nextPiece = null;
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let score = 0;
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let level = 1;
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let lines = 0;
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let gameRunning = false;
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let gamePaused = false;
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let gameOver = false;
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let lastUpdate = 0;
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let gameLoopId = null;
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// ==================== 初始化 ====================
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function initGame() {
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console.log('🎮 初始化俄罗斯方块游戏...');
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canvas = document.getElementById('game-canvas');
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ctx = canvas.getContext('2d');
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if (!ctx) {
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console.error('❌ 无法获取Canvas 2D上下文');
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alert('您的浏览器不支持Canvas 2D');
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return;
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}
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console.log('✅ Canvas 2D上下文获取成功');
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// 初始化游戏板
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initBoard();
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// 生成预览方块
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generateNextPiece();
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// 初始渲染
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renderGame();
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console.log('✅ 游戏初始化完成');
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}
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function initBoard() {
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board = [];
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for (let y = 0; y < GRID_HEIGHT; y++) {
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board[y] = [];
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for (let x = 0; x < GRID_WIDTH; x++) {
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board[y][x] = 0;
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}
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}
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}
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function generateNextPiece() {
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const randomType = PIECE_TYPES[Math.floor(Math.random() * PIECE_TYPES.length)];
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nextPiece = {
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type: randomType.type,
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shape: randomType.shape,
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color: randomType.color,
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name: randomType.name,
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x: Math.floor(GRID_WIDTH / 2) - Math.floor(randomType.shape[0].length / 2),
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y: 0
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};
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document.getElementById('next-piece').textContent = nextPiece.name;
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}
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function spawnNewPiece() {
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if (nextPiece) {
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currentPiece = {
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type: nextPiece.type,
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shape: nextPiece.shape,
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color: nextPiece.color,
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name: nextPiece.name,
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x: nextPiece.x,
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y: nextPiece.y
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};
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}
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generateNextPiece();
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console.log(`生成新方块: ${currentPiece.type} (${currentPiece.name}) 位置: (${currentPiece.x}, ${currentPiece.y})`);
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// 检查游戏是否结束
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if (!isValidMove(currentPiece.shape, currentPiece.x, currentPiece.y)) {
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endGame();
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}
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}
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// ==================== 游戏逻辑 ====================
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function isValidMove(shape, x, y) {
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for (let row = 0; row < shape.length; row++) {
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for (let col = 0; col < shape[row].length; col++) {
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if (shape[row][col]) {
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const newX = x + col;
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const newY = y + row;
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// 检查边界
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if (newX < 0 || newX >= GRID_WIDTH || newY >= GRID_HEIGHT) {
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return false;
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}
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// 检查碰撞
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if (newY >= 0 && board[newY][newX]) {
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return false;
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}
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}
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}
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}
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return true;
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}
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function movePiece(dx, dy) {
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if (!currentPiece || gamePaused || gameOver) return false;
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const newX = currentPiece.x + dx;
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const newY = currentPiece.y + dy;
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console.log(`尝试移动: 从(${currentPiece.x},${currentPiece.y}) 到(${newX},${newY})`);
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if (isValidMove(currentPiece.shape, newX, newY)) {
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currentPiece.x = newX;
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currentPiece.y = newY;
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console.log(`✅ 移动成功: (${newX},${newY})`);
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renderGame();
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return true;
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} else if (dy > 0) {
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// 固定方块
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console.log('🔒 固定方块');
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lockPiece();
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checkLines();
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spawnNewPiece();
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}
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return false;
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}
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function rotatePiece() {
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if (!currentPiece || gamePaused || gameOver) return;
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// 创建旋转后的形状
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const shape = currentPiece.shape;
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const rows = shape.length;
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const cols = shape[0].length;
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const rotated = [];
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for (let i = 0; i < cols; i++) {
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rotated[i] = [];
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for (let j = 0; j < rows; j++) {
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rotated[i][j] = shape[rows - 1 - j][i];
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}
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}
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// 尝试旋转
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if (isValidMove(rotated, currentPiece.x, currentPiece.y)) {
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currentPiece.shape = rotated;
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console.log('✅ 旋转成功');
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renderGame();
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}
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}
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function lockPiece() {
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for (let row = 0; row < currentPiece.shape.length; row++) {
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for (let col = 0; col < currentPiece.shape[row].length; col++) {
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if (currentPiece.shape[row][col]) {
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const x = currentPiece.x + col;
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const y = currentPiece.y + row;
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if (y >= 0) {
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board[y][x] = currentPiece.color;
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}
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}
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}
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}
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}
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function checkLines() {
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let linesCleared = 0;
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for (let y = GRID_HEIGHT - 1; y >= 0; y--) {
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let lineFull = true;
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for (let x = 0; x < GRID_WIDTH; x++) {
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if (!board[y][x]) {
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lineFull = false;
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break;
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}
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}
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if (lineFull) {
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board.splice(y, 1);
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board.unshift(new Array(GRID_WIDTH).fill(0));
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linesCleared++;
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y++;
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}
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}
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if (linesCleared > 0) {
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const points = [0, 100, 300, 500, 800][linesCleared] * level;
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score += points;
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lines += linesCleared;
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level = Math.floor(lines / 10) + 1;
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updateUI();
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console.log(`🎉 消除 ${linesCleared} 行,获得 ${points} 分`);
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}
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}
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// ==================== 游戏循环 ====================
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function gameLoop() {
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if (!gameRunning || gameOver || gamePaused) return;
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const now = Date.now();
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const deltaTime = (now - lastUpdate) / 1000;
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// 每1秒下落一次
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if (deltaTime > 1.0) {
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console.log(`[游戏循环] 自动下落,deltaTime: ${deltaTime.toFixed(2)}秒`);
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movePiece(0, 1);
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lastUpdate = now;
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}
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}
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// ==================== 渲染 ====================
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function renderGame() {
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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const offsetX = (canvas.width - GRID_WIDTH * CELL_SIZE) / 2;
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const offsetY = (canvas.height - GRID_HEIGHT * CELL_SIZE) / 2;
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// 绘制背景
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ctx.fillStyle = 'rgba(255, 255, 255, 0.05)';
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ctx.fillRect(offsetX, offsetY, GRID_WIDTH * CELL_SIZE, GRID_HEIGHT * CELL_SIZE);
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// 绘制已固定的方块
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for (let y = 0; y < GRID_HEIGHT; y++) {
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for (let x = 0; x < GRID_WIDTH; x++) {
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if (board[y][x]) {
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ctx.fillStyle = board[y][x];
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ctx.fillRect(
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offsetX + x * CELL_SIZE,
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offsetY + y * CELL_SIZE,
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CELL_SIZE,
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CELL_SIZE
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);
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ctx.strokeStyle = 'white';
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ctx.lineWidth = 2;
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ctx.strokeRect(
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offsetX + x * CELL_SIZE,
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offsetY + y * CELL_SIZE,
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CELL_SIZE,
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CELL_SIZE
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);
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}
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}
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}
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// 绘制当前方块
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if (currentPiece) {
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ctx.fillStyle = currentPiece.color;
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for (let row = 0; row < currentPiece.shape.length; row++) {
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for (let col = 0; col < currentPiece.shape[row].length; col++) {
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if (currentPiece.shape[row][col]) {
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ctx.fillRect(
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offsetX + (currentPiece.x + col) * CELL_SIZE,
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offsetY + (currentPiece.y + row) * CELL_SIZE,
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CELL_SIZE,
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CELL_SIZE
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);
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ctx.strokeStyle = 'white';
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ctx.lineWidth = 2;
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ctx.strokeRect(
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offsetX + (currentPiece.x + col) * CELL_SIZE,
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offsetY + (currentPiece.y + row) * CELL_SIZE,
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CELL_SIZE,
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CELL_SIZE
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);
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}
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}
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}
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}
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}
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// ==================== 游戏控制 ====================
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window.startGame = function() {
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if (gameRunning) return;
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console.log('🎮 开始游戏...');
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gameRunning = true;
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gamePaused = false;
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gameOver = false;
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score = 0;
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level = 1;
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lines = 0;
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lastUpdate = Date.now();
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initBoard();
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spawnNewPiece();
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updateUI();
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// 使用setInterval确保Windows兼容性
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if (gameLoopId) clearInterval(gameLoopId);
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gameLoopId = setInterval(gameLoop, 100); // 每100ms检查一次
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document.getElementById('start-btn').textContent = '⏸️ 暂停';
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console.log('✅ 游戏已启动,使用setInterval游戏循环');
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};
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window.togglePause = function() {
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if (gameOver) return;
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gamePaused = !gamePaused;
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console.log(gamePaused ? '⏸️ 游戏暂停' : '▶️ 游戏继续');
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document.getElementById('start-btn').textContent = gamePaused ? '▶️ 继续' : '⏸️ 暂停';
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};
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window.restartGame = function() {
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console.log('🔄 重新开始游戏...');
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if (gameLoopId) {
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clearInterval(gameLoopId);
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gameLoopId = null;
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}
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startGame();
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};
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function endGame() {
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gameOver = true;
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gameRunning = false;
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if (gameLoopId) {
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clearInterval(gameLoopId);
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gameLoopId = null;
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}
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console.log(`💀 游戏结束,最终分数: ${score}`);
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alert(`游戏结束!\n最终分数: ${score}\n消行数: ${lines}\n等级: ${level}`);
|
|
}
|
|
|
|
function updateUI() {
|
|
document.getElementById('score').textContent = score;
|
|
document.getElementById('level').textContent = level;
|
|
document.getElementById('lines').textContent = lines;
|
|
}
|
|
|
|
// ==================== 控制函数 ====================
|
|
window.moveLeft = function() { movePiece(-1, 0); };
|
|
window.moveRight = function() { movePiece(1, 0); };
|
|
window.moveDown = function() { movePiece(0, 1); };
|
|
|
|
window.showInstructions = function() {
|
|
document.getElementById('instructions').style.display = 'block';
|
|
};
|
|
|
|
window.hideInstructions = function() {
|
|
document.getElementById('instructions').style.display = 'none';
|
|
};
|
|
|
|
// ==================== 键盘控制 ====================
|
|
document.addEventListener('keydown', function(event) {
|
|
if (!gameRunning || gameOver) return;
|
|
|
|
console.log(`键盘按键: ${event.key}`);
|
|
|
|
switch(event.key) {
|
|
case 'ArrowLeft': movePiece(-1, 0); break;
|
|
case 'ArrowRight': movePiece(1, 0); break;
|
|
case 'ArrowDown': movePiece(0, 1); break;
|
|
case ' ':
|
|
case 'ArrowUp': rotatePiece(); break;
|
|
case 'p':
|
|
case 'P': togglePause(); break;
|
|
}
|
|
});
|
|
|
|
// ==================== 页面加载 ====================
|
|
window.addEventListener('load', function() {
|
|
console.log('📄 页面加载完成');
|
|
initGame();
|
|
console.log('🪟 Windows兼容性: 使用setInterval确保兼容性');
|
|
console.log('🎮 游戏已准备好,点击"开始游戏"按钮开始');
|
|
});
|
|
</script>
|
|
</body>
|
|
</html> |