Files
Ubuntu 32b43f85bd a
2026-07-03 16:58:28 +08:00

283 lines
9.8 KiB
HTML

<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>33 - Stanford Armadillo</title>
<style>
* { margin: 0; padding: 0; box-sizing: border-box; }
body {
overflow: hidden;
background: #0a0a0a;
font-family: 'Segoe UI', monospace;
}
#canvas-container {
position: fixed;
top: 0; left: 0;
width: 100%; height: 100%;
}
#ui {
position: fixed;
top: 0; left: 0;
width: 100%; height: 100%;
pointer-events: none;
z-index: 10;
}
#title {
position: absolute;
top: 25px; left: 30px;
color: #fff;
font-size: 20px;
letter-spacing: 2px;
}
#title span { color: #ff6b6b; font-size: 14px; }
#stats {
position: absolute;
top: 25px; right: 30px;
color: #888;
text-align: right;
font-size: 12px;
}
#stats .big {
font-size: 22px;
color: #fff;
font-weight: bold;
}
#controls {
position: absolute;
bottom: 30px; left: 30px;
pointer-events: auto;
background: rgba(0,0,0,0.85);
padding: 15px;
border-radius: 10px;
border: 1px solid rgba(255,107,107,0.3);
}
#controls button {
background: rgba(255,255,255,0.08);
border: 1px solid rgba(255,255,255,0.15);
color: #fff;
padding: 8px 14px;
margin: 3px;
border-radius: 5px;
cursor: pointer;
font-size: 11px;
transition: all 0.3s;
}
#controls button:hover {
background: rgba(255,107,107,0.3);
border-color: #ff6b6b;
}
#controls button.active {
background: rgba(255,107,107,0.5);
border-color: #ff6b6b;
}
#loading {
position: fixed;
top: 50%; left: 50%;
transform: translate(-50%, -50%);
color: #ff6b6b;
font-size: 24px;
text-align: center;
z-index: 100;
}
#loading .progress {
font-size: 14px;
color: #666;
margin-top: 10px;
}
</style>
</head>
<body>
<div id="loading">
<div>🦔 加载 Armadillo...</div>
<div class="progress" id="loading-text">6.6MB | 带颜色扫描数据</div>
</div>
<div id="canvas-container"></div>
<div id="ui">
<div id="title">33 - Stanford <span>ARMADILLO</span> 🦔</div>
<div id="stats">
<div class="big">172,974 顶点</div>
<div>345,944 三角面</div>
<div>带 RGB 颜色</div>
<div>6.6MB 文件</div>
</div>
<div id="controls">
<div style="color:#ff6b6b;margin-bottom:8px;font-size:12px;">🎨 渲染模式</div>
<button onclick="setMode('color')" class="active" id="btn-color">彩色顶点</button>
<button onclick="setMode('normal')" id="btn-normal">法线着色</button>
<button onclick="setMode('wireframe')" id="btn-wireframe">线框</button>
</div>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/controls/OrbitControls.js"></script>
<script>
// ========== 场景 ==========
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x0a0a0a);
scene.fog = new THREE.Fog(0x0a0a0a, 1, 10);
const camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.001, 100);
camera.position.set(0.15, 0.1, 0.3);
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setPixelRatio(window.devicePixelRatio);
document.getElementById('canvas-container').appendChild(renderer.domElement);
const controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.enableDamping = true;
controls.autoRotate = true;
controls.autoRotateSpeed = 1;
const ambientLight = new THREE.AmbientLight(0xffffff, 0.6);
scene.add(ambientLight);
const mainLight = new THREE.DirectionalLight(0xffffff, 0.8);
mainLight.position.set(1, 2, 1);
scene.add(mainLight);
// ========== PLY 解析器 ==========
async function loadArmadillo() {
const response = await fetch('../../stanfordRecon/Armadillo.ply');
const buffer = await response.arrayBuffer();
const data = new Uint8Array(buffer);
// 解析头部
let headerEnd = 0;
const decoder = new TextDecoder();
for (let i = 0; i < Math.min(data.length, 5000); i++) {
const slice = decoder.decode(data.slice(i, i+20));
if (slice.includes('end_header')) {
headerEnd = i + 13;
break;
}
}
const header = decoder.decode(data.slice(0, headerEnd));
const vertexMatch = header.match(/element vertex (\d+)/);
const numVertices = parseInt(vertexMatch[1]);
// 检查是否有颜色
const hasColor = header.includes('property uchar red');
// 解析二进制数据
const vertices = new Float32Array(numVertices * 3);
const colors = new Float32Array(numVertices * 3);
const view = new DataView(buffer, headerEnd);
let offset = 0;
for (let i = 0; i < numVertices; i++) {
vertices[i*3] = view.getFloat32(offset, true);
vertices[i*3+1] = view.getFloat32(offset+4, true);
vertices[i*3+2] = view.getFloat32(offset+8, true);
offset += 12;
if (hasColor) {
colors[i*3] = view.getUint8(offset) / 255;
colors[i*3+1] = view.getUint8(offset+1) / 255;
colors[i*3+2] = view.getUint8(offset+2) / 255;
offset += 3;
} else {
colors[i*3] = 0.8;
colors[i*3+1] = 0.6;
colors[i*3+2] = 0.4;
}
// 跳过法线(如果有)
if (header.includes('property float nx')) {
offset += 12;
}
}
return { vertices, colors, numVertices };
}
// ========== 创建网格 ==========
function createMesh(data, mode) {
if (currentMesh) {
scene.remove(currentMesh);
currentMesh.geometry.dispose();
currentMesh.material.dispose();
}
const geometry = new THREE.BufferGeometry();
geometry.setAttribute('position', new THREE.BufferAttribute(data.vertices, 3));
if (mode === 'color') {
geometry.setAttribute('color', new THREE.BufferAttribute(data.colors, 3));
const material = new THREE.PointsMaterial({
size: 0.003,
vertexColors: true,
sizeAttenuation: true
});
currentMesh = new THREE.Points(geometry, material);
} else if (mode === 'normal') {
geometry.computeVertexNormals();
const material = new THREE.MeshNormalMaterial();
currentMesh = new THREE.Mesh(geometry, material);
} else if (mode === 'wireframe') {
const material = new THREE.PointsMaterial({
color: 0xff6b6b,
size: 0.002,
transparent: true,
opacity: 0.6
});
currentMesh = new THREE.Points(geometry, material);
}
currentMesh.scale.set(0.01, 0.01, 0.01);
// 居中
geometry.computeBoundingBox();
const center = new THREE.Vector3();
geometry.boundingBox.getCenter(center);
geometry.translate(-center.x, -center.y, -center.z);
scene.add(currentMesh);
}
let currentMesh = null;
let modelData = null;
let currentMode = 'color';
function setMode(mode) {
currentMode = mode;
document.querySelectorAll('#controls button').forEach(btn => btn.classList.remove('active'));
document.getElementById('btn-' + mode).classList.add('active');
if (modelData) createMesh(modelData, mode);
}
// ========== 加载 ==========
loadArmadillo().then(data => {
modelData = data;
createMesh(data, 'color');
document.getElementById('loading').style.display = 'none';
});
// ========== 动画 ==========
function animate() {
requestAnimationFrame(animate);
controls.update();
renderer.render(scene, camera);
}
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
});
animate();
</script>
</body>
</html>