171 lines
7.8 KiB
HTML
171 lines
7.8 KiB
HTML
<!DOCTYPE html>
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<html lang="zh">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>06 - TORUS | 圆环</title>
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<style>
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* { margin: 0; padding: 0; box-sizing: border-box; }
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body { background: #000; overflow: hidden; font-family: 'Space Mono', monospace; }
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#canvas-container { width: 100vw; height: 100vh; }
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.info {
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position: fixed; top: 20px; left: 20px; color: #ffde59;
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font-size: 14px; pointer-events: none; z-index: 100;
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text-shadow: 0 0 10px rgba(255,222,89,0.5);
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}
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.info h1 { font-size: 20px; margin-bottom: 8px; }
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.info p { opacity: 0.8; font-size: 12px; margin: 4px 0; }
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.controls {
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position: fixed; bottom: 20px; left: 20px; color: #fff;
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font-size: 12px; background: rgba(0,0,0,0.7); padding: 15px;
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border-radius: 8px; border: 1px solid #333; backdrop-filter: blur(10px);
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}
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.control-group { margin: 10px 0; display: flex; align-items: center; gap: 10px; }
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.control-group label { width: 80px; color: #aaa; }
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.control-group input[type="range"] { width: 120px; }
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.control-group span { color: #ffde59; min-width: 40px; }
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</style>
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</head>
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<body>
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<div id="canvas-container"></div>
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<div class="info">
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<h1>06 - TORUS</h1>
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<p>圆环面(甜甜圈)</p>
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<p>粒子数: <span id="count">0</span></p>
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<p>FPS: <span id="fps">0</span></p>
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</div>
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<div class="controls">
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<div class="control-group">
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<label>主半径 R</label>
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<input type="range" id="majorR" min="15" max="30" step="1" value="20">
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<span id="majorVal">20</span>
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</div>
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<div class="control-group">
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<label>管半径 r</label>
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<input type="range" id="minorR" min="3" max="10" step="0.5" value="6">
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<span id="minorVal">6</span>
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</div>
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<div class="control-group">
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<label>波浪效果</label>
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<input type="range" id="wave" min="0" max="3" step="0.1" value="1">
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<span id="waveVal">1</span>
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</div>
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</div>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/controls/OrbitControls.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/postprocessing/EffectComposer.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/postprocessing/RenderPass.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/postprocessing/ShaderPass.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/shaders/CopyShader.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/shaders/LuminosityHighPassShader.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/postprocessing/UnrealBloomPass.js"></script>
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<script>
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const COUNT = 8000;
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const scene = new THREE.Scene();
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scene.fog = new THREE.FogExp2(0x000000, 0.008);
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const camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 2000);
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camera.position.set(0, 40, 60);
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const renderer = new THREE.WebGLRenderer({ antialias: true, powerPreference: "high-performance" });
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renderer.setSize(window.innerWidth, window.innerHeight);
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renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
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document.getElementById('canvas-container').appendChild(renderer.domElement);
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const controls = new THREE.OrbitControls(camera, renderer.domElement);
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controls.enableDamping = true;
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controls.autoRotate = true;
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controls.autoRotateSpeed = 0.8;
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const renderScene = new THREE.RenderPass(scene, camera);
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const bloomPass = new THREE.UnrealBloomPass(new THREE.Vector2(window.innerWidth, window.innerHeight), 1.5, 0.4, 0);
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bloomPass.strength = 1.3; bloomPass.radius = 0.35; bloomPass.threshold = 0;
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const composer = new THREE.EffectComposer(renderer);
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composer.addPass(renderScene);
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composer.addPass(bloomPass);
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const dummy = new THREE.Object3D();
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const color = new THREE.Color();
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const target = new THREE.Vector3();
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const geometry = new THREE.OctahedronGeometry(0.3, 0);
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const material = new THREE.MeshBasicMaterial({ color: 0xffffff });
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const instancedMesh = new THREE.InstancedMesh(geometry, material, COUNT);
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instancedMesh.instanceMatrix.setUsage(THREE.DynamicDrawUsage);
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scene.add(instancedMesh);
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const positions = [];
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for (let i = 0; i < COUNT; i++) {
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positions.push(new THREE.Vector3(0, 0, 0));
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}
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const majorRSlider = document.getElementById('majorR');
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const minorRSlider = document.getElementById('minorR');
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const waveSlider = document.getElementById('wave');
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majorRSlider.addEventListener('input', (e) => document.getElementById('majorVal').textContent = e.target.value);
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minorRSlider.addEventListener('input', (e) => document.getElementById('minorVal').textContent = e.target.value);
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waveSlider.addEventListener('input', (e) => document.getElementById('waveVal').textContent = e.target.value);
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document.getElementById('count').textContent = COUNT;
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let lastTime = performance.now(), frameCount = 0;
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const fpsEl = document.getElementById('fps');
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const clock = new THREE.Clock();
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function animate() {
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requestAnimationFrame(animate);
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const now = performance.now();
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frameCount++;
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if (now - lastTime >= 1000) { fpsEl.textContent = frameCount; frameCount = 0; lastTime = now; }
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const time = clock.getElapsedTime();
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const R = parseFloat(majorRSlider.value);
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const r = parseFloat(minorRSlider.value);
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const waveAmp = parseFloat(waveSlider.value);
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for (let i = 0; i < COUNT; i++) {
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// 斐波那契分布在圆环面上
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const phi = Math.acos(-1 + (2 * i) / COUNT);
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const theta = Math.sqrt(COUNT * Math.PI) * phi;
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// 圆环参数方程
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const u = theta % (Math.PI * 2);
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const v = phi;
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// 添加波浪变形
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const wave = Math.sin(u * 8 + time * 2) * waveAmp;
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const currentR = r + wave;
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target.set(
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(R + currentR * Math.cos(v)) * Math.cos(u),
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currentR * Math.sin(v),
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(R + currentR * Math.cos(v)) * Math.sin(u)
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);
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positions[i].lerp(target, 0.1);
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dummy.position.copy(positions[i]);
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dummy.rotation.set(time + u, time + v, 0);
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dummy.updateMatrix();
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instancedMesh.setMatrixAt(i, dummy.matrix);
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// 彩虹色
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const hue = (u / (Math.PI * 2) + time * 0.1) % 1;
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color.setHSL(hue, 0.9, 0.5);
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instancedMesh.setColorAt(i, color);
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}
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instancedMesh.instanceMatrix.needsUpdate = true;
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instancedMesh.instanceColor.needsUpdate = true;
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controls.update();
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composer.render();
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}
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animate();
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window.addEventListener('resize', () => {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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composer.setSize(window.innerWidth, window.innerHeight);
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});
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</script>
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</body>
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</html>
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